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Update InputSettingsProvider.cs
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Packages/com.unity.inputsystem/InputSystem/Editor/Settings/InputSettingsProvider.cs

Lines changed: 4 additions & 2 deletions
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@@ -1,6 +1,5 @@
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#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEditorInternal;
@@ -36,7 +35,10 @@ public static SettingsProvider CreateInputSettingsProvider()
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// We put this in a child node called "Settings" when Project-wide Actions is enabled.
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// When not enabled it sits on the main package Settings node.
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label = "Settings",
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keywords = new HashSet<string>(new[] { "Input", "Action", "Controls", "Gamepad", "Keyboard", "Mouse", "Touch" })
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keywords = new[]
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{
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"Input", "Action", "Controls", "Gamepad", "Keyboard", "Mouse", "Touch"
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}
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};
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}
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