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Add test coverage for aButton & friends on iOS
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Assets/Tests/InputSystem/Plugins/iOSTests.cs

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@@ -103,9 +103,13 @@ public void Devices_SupportsProControlleriOS()
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Assert.That(gamepad.rightTrigger.ReadValue(), Is.EqualTo(0.456).Within(0.000001));
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// testing for Pro Controller layout...
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AssertButtonPress(gamepad, new iOSGameControllerStateSwappedFaceButtons().WithButton(iOSButton.A), gamepad.buttonEast);
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AssertButtonPress(gamepad, new iOSGameControllerStateSwappedFaceButtons().WithButton(iOSButton.A), gamepad.aButton);
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AssertButtonPress(gamepad, new iOSGameControllerStateSwappedFaceButtons().WithButton(iOSButton.X), gamepad.buttonNorth);
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AssertButtonPress(gamepad, new iOSGameControllerStateSwappedFaceButtons().WithButton(iOSButton.X), gamepad.xButton);
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AssertButtonPress(gamepad, new iOSGameControllerStateSwappedFaceButtons().WithButton(iOSButton.Y), gamepad.buttonWest);
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AssertButtonPress(gamepad, new iOSGameControllerStateSwappedFaceButtons().WithButton(iOSButton.Y), gamepad.yButton);
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AssertButtonPress(gamepad, new iOSGameControllerStateSwappedFaceButtons().WithButton(iOSButton.B), gamepad.buttonSouth);
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AssertButtonPress(gamepad, new iOSGameControllerStateSwappedFaceButtons().WithButton(iOSButton.B), gamepad.bButton);
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AssertButtonPress(gamepad, new iOSGameControllerStateSwappedFaceButtons().WithButton(iOSButton.LeftShoulder), gamepad.leftShoulder);
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AssertButtonPress(gamepad, new iOSGameControllerStateSwappedFaceButtons().WithButton(iOSButton.RightShoulder), gamepad.rightShoulder);
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}

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