@@ -103,9 +103,13 @@ public void Devices_SupportsProControlleriOS()
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Assert . That ( gamepad . rightTrigger . ReadValue ( ) , Is . EqualTo ( 0.456 ) . Within ( 0.000001 ) ) ;
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// testing for Pro Controller layout...
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AssertButtonPress ( gamepad , new iOSGameControllerStateSwappedFaceButtons ( ) . WithButton ( iOSButton . A ) , gamepad . buttonEast ) ;
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+ AssertButtonPress ( gamepad , new iOSGameControllerStateSwappedFaceButtons ( ) . WithButton ( iOSButton . A ) , gamepad . aButton ) ;
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AssertButtonPress ( gamepad , new iOSGameControllerStateSwappedFaceButtons ( ) . WithButton ( iOSButton . X ) , gamepad . buttonNorth ) ;
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+ AssertButtonPress ( gamepad , new iOSGameControllerStateSwappedFaceButtons ( ) . WithButton ( iOSButton . X ) , gamepad . xButton ) ;
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AssertButtonPress ( gamepad , new iOSGameControllerStateSwappedFaceButtons ( ) . WithButton ( iOSButton . Y ) , gamepad . buttonWest ) ;
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+ AssertButtonPress ( gamepad , new iOSGameControllerStateSwappedFaceButtons ( ) . WithButton ( iOSButton . Y ) , gamepad . yButton ) ;
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AssertButtonPress ( gamepad , new iOSGameControllerStateSwappedFaceButtons ( ) . WithButton ( iOSButton . B ) , gamepad . buttonSouth ) ;
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+ AssertButtonPress ( gamepad , new iOSGameControllerStateSwappedFaceButtons ( ) . WithButton ( iOSButton . B ) , gamepad . bButton ) ;
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AssertButtonPress ( gamepad , new iOSGameControllerStateSwappedFaceButtons ( ) . WithButton ( iOSButton . LeftShoulder ) , gamepad . leftShoulder ) ;
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AssertButtonPress ( gamepad , new iOSGameControllerStateSwappedFaceButtons ( ) . WithButton ( iOSButton . RightShoulder ) , gamepad . rightShoulder ) ;
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}
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