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Update Packages/com.unity.inputsystem/Documentation~/timing-optimize-dynamic-update.md
Co-authored-by: Jo Dawes <[email protected]>
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Packages/com.unity.inputsystem/Documentation~/timing-optimize-dynamic-update.md

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# Optimize for dynamic update (non-physics) scenarios
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If you're not working with the physics system or using `FixedUpdate`, always set the input system to process input in sync with the frame rate and `Update`()` calls. This is the default setting, but to check or set this, go to **Project Settings** \> **Input System Package** \> **Input Settings**, and set **Update Mode** to **Process Events in Dynamic Update**.
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If you're not working with the physics system or using `FixedUpdate`, always set the input system to process input in sync with the frame rate and `Update()` calls. This is the default setting, but to check or set this, go to **Project Settings** \> **Input System Package** \> **Input Settings**, and set **Update Mode** to **Process Events in Dynamic Update**.
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You can use either a Polling or Event-driven approach to read and process input each frame. You can find out more about Polling or Event-driven approaches in [Responding To Actions](RespondingToActions.html). Whether you choose polling or event-driven, as long as you have your Update Mode set to **Process Events in Dynamic Update**, you receive the latest events and values at the start of each frame.
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