@@ -559,6 +559,10 @@ private void RestoreActionStatesAfterReResolvingBindings(UnmanagedMemory oldStat
559559 newActionState . pressedInUpdate = oldActionState . pressedInUpdate ;
560560 newActionState . releasedInUpdate = oldActionState . releasedInUpdate ;
561561 newActionState . startTime = oldActionState . startTime ;
562+ newActionState . framePerformed = oldActionState . framePerformed ;
563+ newActionState . frameCompleted = oldActionState . frameCompleted ;
564+ newActionState . framePressed = oldActionState . framePressed ;
565+ newActionState . frameReleased = oldActionState . frameReleased ;
562566 newActionState . bindingIndex = oldActionState . bindingIndex ;
563567 newActionState . frame = oldActionState . frame ;
564568
@@ -2460,10 +2464,12 @@ private void ChangePhaseOfActionInternal(int actionIndex, TriggerState* actionSt
24602464 {
24612465 newState . lastCanceledInUpdate = InputUpdate . s_UpdateStepCount ;
24622466 newState . lastPerformedInUpdate = actionState ->lastPerformedInUpdate ;
2467+ newState . framePerformed = actionState ->framePerformed ;
24632468 }
24642469 else
24652470 {
24662471 newState . lastPerformedInUpdate = actionState ->lastPerformedInUpdate ;
2472+ newState . framePerformed = actionState ->framePerformed ;
24672473 newState . lastCanceledInUpdate = actionState ->lastCanceledInUpdate ;
24682474 }
24692475
@@ -2479,10 +2485,13 @@ private void ChangePhaseOfActionInternal(int actionIndex, TriggerState* actionSt
24792485 else
24802486 {
24812487 newState . lastCompletedInUpdate = actionState ->lastCompletedInUpdate ;
2488+ newState . frameCompleted = actionState ->frameCompleted ;
24822489 }
24832490
24842491 newState . pressedInUpdate = actionState ->pressedInUpdate ;
2492+ newState . framePressed = actionState ->framePressed ;
24852493 newState . releasedInUpdate = actionState ->releasedInUpdate ;
2494+ newState . frameReleased = actionState ->frameReleased ;
24862495 if ( newPhase == InputActionPhase . Started )
24872496 newState . startTime = newState . time ;
24882497 * actionState = newState ;
@@ -3654,10 +3663,10 @@ public struct TriggerState
36543663 [ FieldOffset ( 44 ) ] private uint m_ReleasedInUpdate ;
36553664 [ FieldOffset ( 48 ) ] private uint m_LastCompletedInUpdate ;
36563665 [ FieldOffset ( 52 ) ] private int m_Frame ;
3657- [ FieldOffset ( 52 ) ] private int m_FramePerformed ;
3658- [ FieldOffset ( 52 ) ] private int m_FramePressed ;
3659- [ FieldOffset ( 52 ) ] private int m_FrameReleased ;
3660- [ FieldOffset ( 52 ) ] private int m_FrameCompleted ;
3666+ [ FieldOffset ( 56 ) ] private int m_FramePerformed ;
3667+ [ FieldOffset ( 60 ) ] private int m_FramePressed ;
3668+ [ FieldOffset ( 64 ) ] private int m_FrameReleased ;
3669+ [ FieldOffset ( 68 ) ] private int m_FrameCompleted ;
36613670
36623671 /// <summary>
36633672 /// Phase being triggered by the control value change.
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