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Added missing "using" statements
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  • Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput

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Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/PlayerInput.cs

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@@ -120,6 +120,8 @@ namespace UnityEngine.InputSystem
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///
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/// <example>
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/// <code>
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/// using UnityEngine;
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/// using UnityEngine.InputSystem;
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/// // Component to sit next to PlayerInput.
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/// [RequireComponent(typeof(PlayerInput))]
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/// public class MyPlayerLogic : MonoBehaviour
@@ -615,6 +617,8 @@ public ControlsChangedEvent controlsChangedEvent
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///
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/// <example>
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/// <code>
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/// using UnityEngine;
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/// using UnityEngine.InputSystem;
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/// // Component to sit next to PlayerInput.
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/// [RequireComponent(typeof(PlayerInput))]
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/// public class MyPlayerLogic : MonoBehaviour
@@ -665,6 +669,8 @@ public event Action<InputAction.CallbackContext> onActionTriggered
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/// The argument is the player that lost its device (i.e. the player on which the callback is installed).
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/// <example>
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/// <code>
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/// using UnityEngine;
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/// using UnityEngine.InputSystem;
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/// // Component to sit next to PlayerInput.
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/// [RequireComponent(typeof(PlayerInput))]
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/// public class MyPlayerLogic : MonoBehaviour
@@ -712,6 +718,8 @@ public event Action<PlayerInput> onDeviceLost
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/// The argument is the player that regained a device (i.e. the player on which the callback is installed).
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/// <example>
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/// <code>
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/// using UnityEngine;
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/// using UnityEngine.InputSystem;
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/// // Component to sit next to PlayerInput.
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/// [RequireComponent(typeof(PlayerInput))]
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/// public class MyPlayerLogic : MonoBehaviour
@@ -759,6 +767,8 @@ public event Action<PlayerInput> onDeviceRegained
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/// keyboard layout (see <see cref="Keyboard.keyboardLayout"/>) changes.
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/// <example>
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/// <code>
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/// using UnityEngine;
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/// using UnityEngine.InputSystem;
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/// // Component to sit next to PlayerInput.
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/// [RequireComponent(typeof(PlayerInput))]
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/// public class MyPlayerLogic : MonoBehaviour
@@ -1899,6 +1909,8 @@ private void OnDisable()
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/// <remarks>
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/// <example>
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/// <code>
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/// using UnityEngine;
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/// using UnityEngine.InputSystem;
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/// // Component to sit next to PlayerInput.
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/// [RequireComponent(typeof(PlayerInput))]
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/// public class MyPlayerLogic : MonoBehaviour

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