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Packages/com.unity.inputsystem/InputSystem/Plugins/EnhancedTouch/Touch.cs

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@@ -341,7 +341,7 @@ public TouchHistory history
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/// case <see cref="phase"/> will be <see cref="TouchPhase.Ended"/> instead of <see cref="TouchPhase.Moved"/>).
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///
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/// Note that the touches reported by this API do <em>not</em> necessarily have to match the contents of
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/// <see href="https://docs.unity3d.com/ScriptReference/Input-touches.html">UnityEngine.Input.touches</see>.
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/// <a href="https://docs.unity3d.com/ScriptReference/Input-touches.html">UnityEngine.Input.touches</a>.
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/// The reason for this is that the <c>UnityEngine.Input</c> API and the Input System API flush their input
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/// queues at different points in time and may thus have a different view on available input. In particular,
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/// the Input System event queue is flushed <em>later</em> in the frame than inputs for <c>UnityEngine.Input</c>

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