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remove unused private variables
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Packages/com.unity.inputsystem/InputSystem/Editor/ControlPicker/InputControlPathEditor.cs

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@@ -206,12 +206,9 @@ private void SetExpectedControlLayoutFromAttribute(SerializedProperty property)
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private GUIContent m_PathLabel;
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private string m_ExpectedControlLayout;
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private string[] m_ControlPathsToMatch;
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private InputControlScheme[] m_ControlSchemes;
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private bool m_NeedToClearProgressBar;
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private InputControlPickerDropdown m_PickerDropdown;
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private readonly InputControlPickerState m_PickerState;
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private InputActionRebindingExtensions.RebindingOperation m_RebindingOperation;
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}
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}
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#endif // UNITY_EDITOR

Packages/com.unity.inputsystem/InputSystem/Editor/UITKAssetEditor/InputActionsEditorSettingsProvider.cs

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@@ -17,7 +17,6 @@ internal class InputActionsEditorSettingsProvider : SettingsProvider
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[SerializeField] InputActionsEditorState m_State;
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VisualElement m_RootVisualElement;
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private bool m_HasEditFocus;
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private bool m_IgnoreActionChangedCallback;
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private bool m_IsActivated;
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private static bool m_IMGUIDropdownVisible;
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StateContainer m_StateContainer;

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