1- using System ;
2- using System . Collections . Generic ;
3- using UnityEngine . InputSystem . LowLevel ;
4- using UnityEditor ;
5- using UnityEngine . UIElements ;
1+ using System ;
2+ using System . Collections . Generic ;
3+ using UnityEngine . InputSystem . LowLevel ;
4+ using UnityEditor ;
5+ using UnityEngine . UIElements ;
66
77#if UNITY_EDITOR
88namespace UnityEngine . InputSystem . Editor
@@ -77,7 +77,7 @@ private void CreateEnumList()
7777 SetEnumDisplayNames ( enumNamesAndValues ) ;
7878 }
7979
80- // Sorts the values so that they get displayed consistently, and assigns them for being drawn.
80+ // Sorts the values so that they get displayed consistently, and assigns them for being drawn.
8181 private void SetEnumDisplayNames ( Dictionary < string , int > enumNamesAndValues )
8282 {
8383 m_EnumValues = new int [ enumNamesAndValues . Count ] ;
@@ -89,10 +89,10 @@ private void SetEnumDisplayNames(Dictionary<string, int> enumNamesAndValues)
8989 Array . Sort ( m_EnumValues , m_EnumDisplayNames ) ;
9090 }
9191
92- // Ensures mapping between displayed value and actual value is consistent. Issues arise when there are gaps in the enum values (ie 0, 1, 13).
92+ // Ensures mapping between displayed value and actual value is consistent. Issues arise when there are gaps in the enum values (ie 0, 1, 13).
9393 private int GetEnumIndex ( int enumValue )
9494 {
95- for ( int i = 0 ; i < m_EnumValues . Length ; i ++ )
95+ for ( int i = 0 ; i < m_EnumValues . Length ; i ++ )
9696 {
9797 if ( enumValue == m_EnumValues [ i ] )
9898 {
@@ -104,6 +104,6 @@ private int GetEnumIndex(int enumValue)
104104
105105 private int [ ] m_EnumValues ;
106106 private string [ ] m_EnumDisplayNames ;
107- }
108- }
107+ }
108+ }
109109 #endif // UNITY_EDITOR
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