@@ -1075,21 +1075,22 @@ public unsafe object ReadValueAsObject()
10751075 /// <returns>Returns the current level of control actuation (usually [0..1]) or -1 if
10761076 /// the control is actuated but does not support computing magnitudes.</returns>
10771077 /// <remarks>
1078+ /// <para>
10781079 /// Magnitudes do not make sense for all types of controls. Controls that have no meaningful magnitude
10791080 /// will return -1 when calling this method. Any negative magnitude value should be considered an invalid value.
1081+ /// </para>
10801082 /// <para>
10811083 /// The magnitude returned by an action is usually determined by the
10821084 /// <see cref="InputControl"/> that triggered the action, i.e. by the
1083- /// control referenced from <see cref="activeControl"/>.
1085+ /// control referenced from <see cref="activeControl"/>. See <see cref="InputControl.EvaluateMagnitude()"/> and
1086+ /// <see cref="InputBindingComposite.EvaluateMagnitude"/> for additional information.
10841087 /// </para>
10851088 /// <para>
10861089 /// However, if the binding that triggered is a composite, then the composite
10871090 /// will determine the magnitude and not the individual control that triggered.
10881091 /// Instead, the value of the control that triggered the action will be fed into the composite magnitude calculation.
10891092 /// </para>
10901093 /// </remarks>
1091- /// <seealso cref="InputControl.EvaluateMagnitude()"/>
1092- /// <seealso cref="InputBindingComposite.EvaluateMagnitude"/>
10931094 public unsafe float GetControlMagnitude ( )
10941095 {
10951096 var state = GetOrCreateActionMap ( ) . m_State ;
@@ -1809,8 +1810,8 @@ internal int BindingIndexOnMapToBindingIndexOnAction(int indexOfBindingOnMap)
18091810 /// The callback context provides you with a way to consume events (push-based input) as part of an update when using
18101811 /// input action callback notifications. For example, <see cref="InputAction.started"/>,
18111812 /// <see cref="InputAction.performed"/>, <see cref="InputAction.canceled"/> rather than relying on
1812- /// pull-based reading. Also see <see href="https://docs.unity3d.com/Packages/[email protected] /manual/RespondingToActions.html"> 1813- /// Responding To Actions</see > for additional information on differences between callbacks and polling.
1813+ /// pull-based reading. Also see <a href="https://docs.unity3d.com/Packages/[email protected] /manual/RespondingToActions.html"> 1814+ /// Responding To Actions</a > for additional information on differences between callbacks and polling.
18141815 /// </para>
18151816 /// <para>
18161817 /// Use this struct to read the current input value through any of the read-method overloads:
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