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Merge UNITY_EDITOR defines
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Packages/com.unity.inputsystem/InputSystem/InputManager.cs

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@@ -3289,10 +3289,7 @@ private unsafe void OnUpdate(InputUpdateType updateType, ref InputEventBuffer ev
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continue;
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}
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#endif
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#if UNITY_EDITOR
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// Decide to skip events based on timing or focus state
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if (ShouldDiscardEventInEditor(currentEventType, currentEventTimeInternal, updateType))
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{

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