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Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
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## [Unreleased] - yyyy-mm-dd
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### Change
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- Added warning messages to both `OnScreenStick` and `OnScreenButton` Inspector editors that would display a warning message in case on-screen control components are added to a `GameObject` not part of a valid UI hierarchy.
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### Fixed
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- Avoid potential crashes from `NullReferenceException` in `FireStateChangeNotifications`.
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- Fixed an issue where a composite binding would not be consecutively triggered after ResetDevice() has been called from the associated action handler [ISXB-746](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-746).
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- Fixed error thrown when Cancelling Control Scheme creation in Input Actions Editor.
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- Fixed Scheme Name in Control Scheme editor menu that gets reset when editing devices [ISXB-763](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-763).
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- Fixed an issue where `InputActionAsset.FindAction(string, bool)` would throw `System.NullReferenceException` instead of returning `null` if searching for a non-existent action with an explicit action path and using `throwIfNotFound: false`, e.g. searching for "Map/Action" when `InputActionMap` "Map" exists but no `InputAction` named "Action" exists within that map [ISXB-895](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-895).
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- Fixed an issue where adding a `OnScreenButton` or `OnScreenStick` to a regular GameObject would lead to exception in editor.
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- Fixed an issue where adding a `OnScreenStick` to a regular GameObject and entering play-mode would lead to exceptions being generated.
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## Added
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###Added
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- Added additional device information when logging the error due to exceeding the maximum number of events processed
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set by `InputSystem.settings.maxEventsBytesPerUpdate`. This additional information is available in development builds
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