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Ran unity-meta format for UITest.cs to fix CI failures.
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Assets/Tests/InputSystem/Plugins/UITests.cs

Lines changed: 9 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -2793,17 +2793,17 @@ public IEnumerator UI_CanNavigateUI_WithLocalMultiPlayerRoot_Null_UsingGamepads(
27932793
// Move right
27942794
Set(gamepad.leftStick, new Vector2(1, 0));
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yield return null;
2796-
2797-
Assert.That(scene.eventSystem.currentSelectedGameObject, Is.SameAs(scene.rightGameObject),"Right navigation did not work when localMultiPlayerRoot was set");
2796+
2797+
Assert.That(scene.eventSystem.currentSelectedGameObject, Is.SameAs(scene.rightGameObject), "Right navigation did not work when localMultiPlayerRoot was set");
27982798

27992799
// Move left
28002800
Set(gamepad.leftStick, Vector2.zero);
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yield return null;
28022802
Set(gamepad.leftStick, new Vector2(-1, 0));
28032803
yield return null;
2804-
2805-
Assert.That(scene.eventSystem.currentSelectedGameObject, Is.SameAs(scene.leftGameObject),"Left navigation did not work when localMultiPlayerRoot was set");
2806-
2804+
2805+
Assert.That(scene.eventSystem.currentSelectedGameObject, Is.SameAs(scene.leftGameObject), "Left navigation did not work when localMultiPlayerRoot was set");
2806+
28072807
// Reset stick position
28082808
Set(gamepad.leftStick, Vector2.zero);
28092809
yield return null;
@@ -2818,22 +2818,22 @@ public IEnumerator UI_CanNavigateUI_WithLocalMultiPlayerRoot_Null_UsingGamepads(
28182818
// Move right
28192819
Set(gamepad.leftStick, new Vector2(1, 0));
28202820
yield return null;
2821-
2822-
Assert.That(scene.eventSystem.currentSelectedGameObject, Is.SameAs(scene.rightGameObject),"Right navigation did not work when localMultiPlayerRoot was null");
2821+
2822+
Assert.That(scene.eventSystem.currentSelectedGameObject, Is.SameAs(scene.rightGameObject), "Right navigation did not work when localMultiPlayerRoot was null");
28232823

28242824
// Move left
28252825
Set(gamepad.leftStick, Vector2.zero);
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yield return null;
28272827
Set(gamepad.leftStick, new Vector2(-1, 0));
28282828
yield return null;
28292829

2830-
Assert.That(scene.eventSystem.currentSelectedGameObject, Is.SameAs(scene.leftGameObject),"Left navigation did not work when localMultiPlayerRoot was null");
2830+
Assert.That(scene.eventSystem.currentSelectedGameObject, Is.SameAs(scene.leftGameObject), "Left navigation did not work when localMultiPlayerRoot was null");
28312831

28322832
// Submit
28332833
PressAndRelease(gamepad.buttonSouth);
28342834
yield return null;
28352835

2836-
Assert.That(scene.leftChildReceiver.events, Has.Exactly(1).With.Property("type").EqualTo(EventType.Submit),"Submit event was not received when localMultiPlayerRoot was null");
2836+
Assert.That(scene.leftChildReceiver.events, Has.Exactly(1).With.Property("type").EqualTo(EventType.Submit), "Submit event was not received when localMultiPlayerRoot was null");
28372837

28382838
// Checking that localMultiPlayerRoot is null
28392839
Assert.AreEqual(null, scene.uiModule.localMultiPlayerRoot);

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