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Add changelog entry, fix compile error for 2019.4.
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Packages/com.unity.inputsystem/CHANGELOG.md

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@@ -27,6 +27,9 @@ however, it has to be formatted properly to pass verification tests.
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- Added back the InputManager to InputSystem project-wide asset migration code with performance improvement (ISX-2086).
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- Changed `OnScreenControl` to automaticaly switch, in Single Player with autoswitch enabled, to the target device control scheme when the first component is enabled to prevent bad interactions when it start.
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### Added
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- Added ProfilerMakers to `InputAction.Enable()` and `InputActionMap.ResolveBindings()` to enable gathering of profiling data.
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## [1.11.2] - 2024-10-16
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### Fixed

Packages/com.unity.inputsystem/InputSystem/Actions/InputActionMap.cs

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@@ -317,7 +317,7 @@ public event Action<InputAction.CallbackContext> actionTriggered
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/// <summary>
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/// ProfilerMarker to measure how long it takes to resolve bindings.
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/// </summary>
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static readonly ProfilerMarker k_ResolveBindingsProfilerMarker = new("InputActionMap.ResolveBindings");
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static readonly ProfilerMarker k_ResolveBindingsProfilerMarker = new ProfilerMarker("InputActionMap.ResolveBindings");
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/// <summary>
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/// Construct an action map with default values.

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