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Update readme (Linux has Vulkan now)
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README.md

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@@ -24,8 +24,8 @@ Native code rendering is implemented for several platforms and graphics APIs:
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* Windows (D3D11, D3D12, OpenGL, Vulkan)
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* Note that Vulkan is not compiled in by default (requires Vulkan SDK); enable it by editing `#define SUPPORT_VULKAN 0`
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to `1` under `UNITY_WIN` clause in `PlatformBase.h`
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* macOS X (Metal, OpenGL)
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* Linux (OpenGL)
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* macOS (Metal, OpenGL)
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* Linux (OpenGL, Vulkan)
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* Windows Store aka UWP (D3D11, D3D12)
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* WebGL (OpenGL ES)
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* Android (OpenGL ES, Vulkan)

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