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ToC Update
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Documentation/(v2)-Adobe-Photoshop.md

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Documentation/(v2)-DaVinci-Resolve.md

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Documentation/(v2)-External-LUT-authoring.md

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Documentation/Effects.md

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Documentation/Scripting.md

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Documentation/TableOfContents.md

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Unity Manual ToC
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================`
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*[Home](index)
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*[Installation](Installation)
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*[Quick-start](Quick-Start)
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*[Effects](Effects)
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*[Ambient Occlusion](Ambient-Occlusion)
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*[Anti-aliasing](Anti-aliasing)
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*[Auto Exposure](Auto-Exposure)
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*[Bloom](Bloom)
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*[Chromatic Aberration](Chromatic-Aberration)
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*[Color Grading](Color-Grading)
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*[Deferred Fog](Deferred-Fog)
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*[Depth of Field](Depth-of-Field)
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*[Grain](Grain)
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*[Lens Distortion](Lens-Distortion)
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*[Motion Blur](Motion-Blur)
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*[Screen-space Reflections](Screen-space-Reflections)
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*[Screen-space Reflections](Screen-space-Reflections)
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*[Vignette](Vignette)
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*[Scripting](Scripting)
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*[Manipulating the Stack](Manipulating-the-Stack)
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*[Writing Custom Effects](Writing-Custom-Effects)
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*[Debugging](Debugging)
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*[Troubleshooting](Troubleshooting)

Documentation/_Sidebar.md

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## Contents
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki">Home</a><br>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Installation">Installation</a><br>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Quick-start">Quick-start</a>
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[//]: # (EFFECTS)
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<details><summary>Effects</summary>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Ambient-Occlusion">Ambient Occlusion</a><br>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Anti-aliasing">Anti-aliasing</a><br>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Auto-Exposure">Auto Exposure</a><br>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Bloom">Bloom</a><br>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Chromatic-Aberration">Chromatic Aberration</a><br>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Color-Grading">Color Grading</a><br>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Deferred-Fog">Deferred Fog</a><br>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Depth-of-Field">Depth of Field</a><br>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Grain">Grain</a><br>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Lens-Distortion">Lens Distortion</a><br>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Motion-Blur">Motion Blur</a><br>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Screen-space-Reflections">Screen-space Reflections</a><br>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Vignette">Vignette</a><br>
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</details>
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[//]: # (SCRIPTING)
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<details><summary>Scripting</summary>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Manipulating-the-Stack">Manipulation the Stack</a><br>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Writing-Custom-Effects">Writing Custom Effects</a><br>
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</details>
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<br>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Debugging">Debugging</a><br>
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<a href="https://github.com/Unity-Technologies/PostProcessing/wiki/Troubleshooting">Troubleshooting</a><br>

Documentation/toc.md

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