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Commit 254d2cf

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Fix fog color in deferred/linear
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PostProcessing/Runtime/Components/FogComponent.cs

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -47,7 +47,8 @@ public override void PopulateCommandBuffer(CommandBuffer cb)
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var material = context.materialFactory.Get(k_ShaderString);
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material.shaderKeywords = null;
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material.SetColor(Uniforms._FogColor, RenderSettings.fogColor);
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var fogColor = GraphicsUtils.isLinearColorSpace ? RenderSettings.fogColor.linear : RenderSettings.fogColor;
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material.SetColor(Uniforms._FogColor, fogColor);
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material.SetFloat(Uniforms._Density, RenderSettings.fogDensity);
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material.SetFloat(Uniforms._Start, RenderSettings.fogStartDistance);
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material.SetFloat(Uniforms._End, RenderSettings.fogEndDistance);

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