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This repository was archived by the owner on Nov 30, 2020. It is now read-only.
EditorGUILayout.HelpBox("This effect adds fog compatibility to the deferred rendering path; actual fog settings should be set in the Lighting panel.",MessageType.Info);
Copy file name to clipboardExpand all lines: PostProcessing/Runtime/Models/FogModel.cs
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@@ -8,21 +8,6 @@ public class FogModel : PostProcessingModel
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[Serializable]
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publicstructSettings
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{
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[Tooltip("Controls the color of that fog drawn in the scene.")]
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publicColorcolor;
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[Tooltip("Controls the mathematical function determining the way fog accumulates with distance from the camera. Options are Linear, Exponential and Exponential Squared.")]
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publicFogModemode;
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[Tooltip("Controls the density of the fog effect in the Scene when using Exponential or Exponential Squared modes.")]
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publicfloatdensity;
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[Tooltip("Controls the distance from the camera where the fog will start in the scene.")]
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publicfloatstart;
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[Tooltip("Controls the distance from the camera where the fog will completely obscure objects in the Scene.")]
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publicfloatend;
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[Tooltip("Should the fog affect the skybox?")]
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publicboolexcludeSkybox;
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@@ -32,11 +17,6 @@ public static Settings defaultSettings
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