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Commit 96d20fa

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PostProcessing/Runtime/Components/TaaComponent.cs

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using System;
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using UnityEngine.Rendering;
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namespace UnityEngine.PostProcessing
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{
@@ -207,7 +206,7 @@ public override void OnDisable()
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m_HistoryTexture = null;
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m_SampleIndex = 0;
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ResetHistory();
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ResetHistory();
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}
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}
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}

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