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Merge branch 'v2' into load-store-actions
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.npmignore

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@@ -8,4 +8,5 @@ Documentation/ApiDocs/**
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issue_template.md
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issue_template.md.meta
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QAReport.md
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QAReport.md.meta
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/POSTFXMARKER*

CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [0.1.8] - 2017-MM-DD
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## [2.0.3-preview] - 2018-03-13
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### This is the first release of *PostProcessing*.
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### Fixed
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- Disabled debug compute shaders on OpenGL ES3 to avoid crashes on a lot of Android devices.
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- NullReferenceException while mixing volumes and global volumes. ([498](https://github.com/Unity-Technologies/PostProcessing/issues/498))
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*Short description of this release*
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### Changed
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- Improved performances when blending between identical textures.
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## [2.0.2-preview] - 2018-03-07
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This is the first release of *PostProcessing*.

Documentation/Post-ProcessingManual.md

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Documentation/Quickstart.md

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POSTFXMARKER

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POSTFXMARKER.meta

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PostProcessing/Editor/Effects/ColorGradingEditor.cs

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SerializedParameterOverride m_ToneCurveGamma;
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SerializedParameterOverride m_LdrLut;
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SerializedParameterOverride m_LdrLutContribution;
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SerializedParameterOverride m_Temperature;
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SerializedParameterOverride m_Tint;
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m_ToneCurveGamma = FindParameterOverride(x => x.toneCurveGamma);
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m_LdrLut = FindParameterOverride(x => x.ldrLut);
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m_LdrLutContribution = FindParameterOverride(x => x.ldrLutContribution);
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m_Temperature = FindParameterOverride(x => x.temperature);
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m_Tint = FindParameterOverride(x => x.tint);
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if (!hdr)
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{
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PropertyField(m_LdrLut);
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PropertyField(m_LdrLutContribution);
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var lut = (target as ColorGrading).ldrLut.value;
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CheckLutImportSettings(lut);
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using UnityEngine.Rendering.PostProcessing;
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namespace UnityEditor.Rendering.PostProcessing
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{
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[PostProcessEditor(typeof(LensDistortion))]
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public sealed class LensDistortionEditor : DefaultPostProcessEffectEditor
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{
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public override void OnInspectorGUI()
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{
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if (RuntimeUtilities.isVREnabled)
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EditorGUILayout.HelpBox("Lens Distortion is automatically disabled when VR is enabled.", MessageType.Warning);
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base.OnInspectorGUI();
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}
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}
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}

PostProcessing/Editor/Effects/LensDistortionEditor.cs.meta

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PostProcessing/Editor/PostProcessResourceStripper.cs

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