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# Post-processing Stack v2
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This branch is under active development and holds the upcoming version of the post-processing stack. Although it is fairly stable at this point it is still considered to be in a **beta** state.
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If you're looking for the previous version of the post-processing stack, checkout the [v1 branch](https://github.com/Unity-Technologies/PostProcessing/tree/v1) instead.
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This branch is under active development and holds the current version of the post-processing stack.
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Instructions
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------------
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Quickstart guides:
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* [Quickstart](https://github.com/Unity-Technologies/PostProcessing/wiki/(v2)-Quickstart)
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* [Writing custom effects](https://github.com/Unity-Technologies/PostProcessing/wiki/(v2)-Writing-custom-effects)
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* [Scripting the stack](https://github.com/Unity-Technologies/PostProcessing/wiki/(v2)-Scripting-the-stack)
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* [External LUT authoring](https://github.com/Unity-Technologies/PostProcessing/wiki/(v2)-External-LUT-authoring)
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- [DaVinci Resolve](https://github.com/Unity-Technologies/PostProcessing/wiki/(v2)-DaVinci-Resolve)
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- [Adobe Photoshop](https://github.com/Unity-Technologies/PostProcessing/wiki/(v2)-Adobe-Photoshop)
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Documentation is available [on the wiki](https://github.com/Unity-Technologies/PostProcessing/wiki).
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Requires Unity 5.6.1+ or 2017.1+.
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The current version requires Unity 5.6.1+. Some effects and features are only available on Unity 2017.1+ and Unity 2017.2+.
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License
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