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PostProcessing/Editor/PostProcessResourceStripper.cs

Lines changed: 3 additions & 2 deletions
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using UnityEditor.Build;
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using UnityEngine;
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using UnityEngine.Rendering.PostProcessing;
@@ -142,13 +142,14 @@ public void OnPreprocessBuild(Build.Reporting.BuildReport report)
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{
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PostProcessResourceStripper.Update(report.summary.platform);
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}
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#else
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public void OnPreprocessBuild(BuildTarget target, string path)
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{
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PostProcessResourceStripper.Update(target);
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}
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#endif
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}
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#endif
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}

PostProcessing/Editor/PostProcessStrippingConfig.cs

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@@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEditor.Rendering.PostProcessing;
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namespace UnityEditor.Rendering.PostProcessing

PostProcessing/Runtime/PostProcessResources.cs

Lines changed: 6 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,6 @@
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using System;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// This asset is used to store references to shaders and other resources we might need at
@@ -37,9 +36,9 @@ public sealed class Shaders
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public Shader multiScaleAO;
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public Shader screenSpaceReflections;
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public Shaders Clone()
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public Shaders Clone()
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{
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return (Shaders) MemberwiseClone();
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return (Shaders)MemberwiseClone();
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}
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}
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@@ -58,9 +57,9 @@ public sealed class ComputeShaders
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public ComputeShader multiScaleAOUpsample;
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public ComputeShader gaussianDownsample;
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public ComputeShaders Clone()
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public ComputeShaders Clone()
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{
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return (ComputeShaders) MemberwiseClone();
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return (ComputeShaders)MemberwiseClone();
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}
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}
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@@ -70,7 +69,7 @@ public sealed class SMAALuts
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public Texture2D area;
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public Texture2D search;
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}
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public Texture2D[] blueNoise64;
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public Texture2D[] blueNoise256;
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public SMAALuts smaaLuts;
@@ -86,7 +85,7 @@ void OnValidate()
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if (changeHandler != null)
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changeHandler();
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}
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#endif
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}
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}

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