Skip to content
This repository was archived by the owner on Nov 30, 2020. It is now read-only.

Commit b4c5ac2

Browse files
committed
Formatting
1 parent 737c744 commit b4c5ac2

File tree

2 files changed

+18
-22
lines changed

2 files changed

+18
-22
lines changed

PostProcessing/Editor/PostProcessResourceStripper.cs

Lines changed: 18 additions & 19 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,3 @@
1-
using System;
21
using UnityEditor.Build;
32
using UnityEngine;
43
using UnityEngine.SceneManagement;
@@ -10,11 +9,11 @@ public sealed class PostProcessResourceStripper : ScriptableObject
109
{
1110
public const string DefaultStrippingConfigAssetPath = "Assets/PostProcessStrippingConfig.asset";
1211

12+
PostProcessStrippingConfig stripping;
13+
PostProcessStrippingConfig defaultConfig;
1314

14-
private PostProcessStrippingConfig stripping;
15-
private PostProcessStrippingConfig defaultConfig;
16-
17-
[SerializeField] private PostProcessResources unstrippedResources;
15+
[SerializeField]
16+
PostProcessResources unstrippedResources;
1817

1918
static PostProcessResourceStripper s_Instance;
2019

@@ -42,7 +41,7 @@ void OnDestroy()
4241
SceneManager.sceneLoaded -= OnSceneLoaded;
4342
}
4443

45-
static private void StripMultiScaleAO(PostProcessResources resources)
44+
static void StripMultiScaleAO(PostProcessResources resources)
4645
{
4746
resources.computeShaders.multiScaleAODownsample1 = null;
4847
resources.computeShaders.multiScaleAODownsample2 = null;
@@ -51,13 +50,13 @@ static private void StripMultiScaleAO(PostProcessResources resources)
5150
resources.shaders.multiScaleAO = null;
5251
}
5352

54-
static private void StripScreenSpaceReflections(PostProcessResources resources)
53+
static void StripScreenSpaceReflections(PostProcessResources resources)
5554
{
5655
resources.shaders.screenSpaceReflections = null;
5756
resources.computeShaders.gaussianDownsample = null;
5857
}
5958

60-
static private void StripDebugShaders(PostProcessResources resources)
59+
static void StripDebugShaders(PostProcessResources resources)
6160
{
6261
resources.shaders.lightMeter = null;
6362
resources.shaders.gammaHistogram = null;
@@ -70,7 +69,7 @@ static private void StripDebugShaders(PostProcessResources resources)
7069
resources.computeShaders.vectorscope = null;
7170
}
7271

73-
static private string FindPostProcessStrippingConfigGUID()
72+
static string FindPostProcessStrippingConfigGUID()
7473
{
7574
var guids = AssetDatabase.FindAssets("t:PostProcessStrippingConfig", null);
7675
if (guids.Length > 0)
@@ -90,7 +89,7 @@ static public void EnsurePostProcessStrippingConfigAssetExists()
9089
AssetDatabase.Refresh();
9190
}
9291

93-
private void LazyLoadStrippingConfig()
92+
void LazyLoadStrippingConfig()
9493
{
9594
if (stripping != null)
9695
return;
@@ -105,7 +104,7 @@ private void LazyLoadStrippingConfig()
105104
stripping = defaultConfig;
106105
}
107106

108-
private void SetConfig(PostProcessStrippingConfig config)
107+
void SetConfig(PostProcessStrippingConfig config)
109108
{
110109
if (config == stripping)
111110
return;
@@ -125,7 +124,7 @@ private void SetConfig(PostProcessStrippingConfig config)
125124
stripping = config;
126125
}
127126

128-
private void Apply(BuildTarget target, PostProcessResources resources)
127+
void Apply(BuildTarget target, PostProcessResources resources)
129128
{
130129
if (defaultConfig == null)
131130
return;
@@ -241,13 +240,13 @@ public void OnPreprocessBuild(BuildTarget target, string path)
241240
}
242241
#endif
243242

244-
[InitializeOnLoad]
245-
public class SetupStripping {
246-
static SetupStripping()
243+
[InitializeOnLoad]
244+
public class SetupStripping
247245
{
248-
PostProcessResourceStripper.EnsurePostProcessStrippingConfigAssetExists();
249-
PostProcessResourcesFactory.Init(PostProcessResourceStripper.Strip);
246+
static SetupStripping()
247+
{
248+
PostProcessResourceStripper.EnsurePostProcessStrippingConfigAssetExists();
249+
PostProcessResourcesFactory.Init(PostProcessResourceStripper.Strip);
250+
}
250251
}
251252
}
252-
253-
}

PostProcessing/Runtime/PostProcessResources.cs

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,5 @@
11
using System;
22

3-
4-
53
namespace UnityEngine.Rendering.PostProcessing
64
{
75
// This asset is used to store references to shaders and other resources we might need at
@@ -88,5 +86,4 @@ public PostProcessResources StrippableClone()
8886
return clone;
8987
}
9088
}
91-
9289
}

0 commit comments

Comments
 (0)