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Disable ColorGrading lut generation using 3D texture and compute shaders
There are various issues reported for this path, so disable it for now.
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PostProcessing/Runtime/Effects/ColorGrading.cs

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@@ -176,7 +176,8 @@ public override void Render(PostProcessRenderContext context)
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var gradingMode = settings.gradingMode.value;
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var supportComputeTex3D = SystemInfo.supports3DRenderTextures
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&& SystemInfo.supportsComputeShaders
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&& SystemInfo.graphicsDeviceType != GraphicsDeviceType.OpenGLCore;
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&& SystemInfo.graphicsDeviceType != GraphicsDeviceType.OpenGLCore
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&& SystemInfo.graphicsDeviceType != GraphicsDeviceType.OpenGLES3;
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if (gradingMode == GradingMode.External)
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RenderExternalPipeline3D(context);

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