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More tooltip tweaks
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3 files changed

+3
-3
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3 files changed

+3
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PostProcessing/Runtime/Models/AmbientOcclusionModel.cs

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@@ -25,7 +25,7 @@ public struct Settings
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[Tooltip("Number of sample points, which affects quality and performance.")]
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public SampleCount sampleCount;
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[Tooltip("Halves the resolution of the effect to increase performance.")]
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[Tooltip("Halves the resolution of the effect to increase performance at the cost of visual quality.")]
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public bool downsampling;
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[Tooltip("Forces compatibility with Forward rendered objects when working with the Deferred rendering path.")]

PostProcessing/Runtime/Models/BloomModel.cs

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@@ -8,7 +8,7 @@ public class BloomModel : PostProcessingModel
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[Serializable]
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public struct BloomSettings
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{
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[Min(0f), Tooltip("Blend factor of the result image.")]
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[Min(0f), Tooltip("Strength of the bloom filter.")]
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public float intensity;
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[Min(0f), Tooltip("Filters out pixels under this level of brightness.")]

PostProcessing/Runtime/Models/EyeAdaptationModel.cs

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@@ -26,7 +26,7 @@ public struct Settings
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[Tooltip("Maximum average luminance to consider for auto exposure (in EV).")]
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public float maxLuminance;
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[Min(0f), Tooltip("Exposure bias. Use this to control the global exposure of the scene.")]
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[Min(0f), Tooltip("Exposure bias. Use this to offset the global exposure of the scene.")]
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public float keyValue;
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[Tooltip("Set this to true to let Unity handle the key value automatically based on average luminance.")]

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