Skip to content
This repository was archived by the owner on Nov 30, 2020. It is now read-only.

Commit dec5870

Browse files
committed
Revert failed merge
1 parent e065092 commit dec5870

File tree

6 files changed

+1
-23
lines changed

6 files changed

+1
-23
lines changed

PostProcessing/Editor/Models/AntialiasingModelEditor.cs

Lines changed: 0 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -18,8 +18,6 @@ public class AntialiasingModelEditor : PostProcessingModelEditor
1818
SerializedProperty m_TaaStationaryBlending;
1919
SerializedProperty m_TaaMotionBlending;
2020

21-
SerializedProperty m_TaaStableVariant;
22-
2321
static string[] s_MethodNames =
2422
{
2523
"Fast Approximate Anti-aliasing",
@@ -36,8 +34,6 @@ public override void OnEnable()
3634
m_TaaSharpen = FindSetting((Settings x) => x.taaSettings.sharpen);
3735
m_TaaStationaryBlending = FindSetting((Settings x) => x.taaSettings.stationaryBlending);
3836
m_TaaMotionBlending = FindSetting((Settings x) => x.taaSettings.motionBlending);
39-
40-
m_TaaStableVariant = FindSetting((Settings x) => x.taaSettings.useStableVariant);
4137
}
4238

4339
public override void OnInspectorGUI()
@@ -69,13 +65,6 @@ public override void OnInspectorGUI()
6965
EditorGUILayout.Space();
7066

7167
EditorGUILayout.PropertyField(m_TaaSharpen);
72-
73-
EditorGUILayout.Space();
74-
75-
EditorGUILayout.LabelField("Debug", EditorStyles.boldLabel);
76-
EditorGUI.indentLevel++;
77-
EditorGUILayout.PropertyField(m_TaaStableVariant, EditorGUIHelper.GetContent("Use Stable Variant"));
78-
EditorGUI.indentLevel--;
7968
}
8069
}
8170
}

PostProcessing/Runtime/Components/TaaComponent.cs

Lines changed: 0 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -11,7 +11,6 @@ static class Uniforms
1111
internal static int _FinalBlendParameters = Shader.PropertyToID("_FinalBlendParameters");
1212
internal static int _HistoryTex = Shader.PropertyToID("_HistoryTex");
1313
internal static int _MainTex = Shader.PropertyToID("_MainTex");
14-
internal static int _StableVariant = Shader.PropertyToID("_StableVariant");
1514
}
1615

1716
const string k_ShaderString = "Hidden/Post FX/Temporal Anti-aliasing";
@@ -88,11 +87,6 @@ public void Render(RenderTexture source, RenderTexture destination)
8887

8988
var settings = model.settings.taaSettings;
9089

91-
//Debug
92-
int i = settings.useStableVariant ? 1 : 0;
93-
material.SetFloat(Uniforms._StableVariant, i);
94-
//End debug
95-
9690
if (m_ResetHistory || m_HistoryTexture == null || m_HistoryTexture.width != source.width || m_HistoryTexture.height != source.height)
9791
{
9892
if (m_HistoryTexture)

PostProcessing/Runtime/Models/AntialiasingModel.cs

Lines changed: 1 addition & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -189,9 +189,6 @@ public struct TaaSettings
189189
[Range(0f, 0.99f)]
190190
public float motionBlending;
191191

192-
[Tooltip("DEBUG")]
193-
public bool useStableVariant;
194-
195192
public static TaaSettings defaultSettings
196193
{
197194
get
@@ -201,8 +198,7 @@ public static TaaSettings defaultSettings
201198
jitterSpread = 0.75f,
202199
sharpen = 0.3f,
203200
stationaryBlending = 0.95f,
204-
motionBlending = 0.85f,
205-
useStableVariant = false
201+
motionBlending = 0.85f
206202
};
207203
}
208204
}

PostProcessing/test.txt

Lines changed: 0 additions & 1 deletion
This file was deleted.

0 commit comments

Comments
 (0)