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Uniform branching
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PostProcessing/Shaders/Builtins/Uber.shader

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@@ -214,6 +214,7 @@ Shader "Hidden/PostProcessing/Uber"
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}
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#else
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{
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UNITY_BRANCH
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if (_LumaInAlpha > 0.5)
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{
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// Put saturated luma in alpha for FXAA - higher quality than "green as luma" and

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