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1 | 1 | using System;
|
| 2 | +using System.Collections.Generic; |
| 3 | +using UnityEngine.Assertions; |
2 | 4 |
|
3 | 5 | namespace UnityEngine.Rendering.PostProcessing
|
4 | 6 | {
|
5 | 7 | // Temporary code dump until the texture format refactor goes into trunk...
|
6 | 8 | public static class TextureFormatUtilities
|
7 | 9 | {
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| 10 | + static Dictionary<TextureFormat, RenderTextureFormat> m_FormatMap; |
| 11 | + |
| 12 | + static TextureFormatUtilities() |
| 13 | + { |
| 14 | + m_FormatMap = new Dictionary<TextureFormat, RenderTextureFormat> |
| 15 | + { |
| 16 | + { TextureFormat.Alpha8, RenderTextureFormat.ARGB32 }, |
| 17 | + { TextureFormat.ARGB4444, RenderTextureFormat.ARGB4444 }, |
| 18 | + { TextureFormat.RGB24, RenderTextureFormat.ARGB32 }, |
| 19 | + { TextureFormat.RGBA32, RenderTextureFormat.ARGB32 }, |
| 20 | + { TextureFormat.ARGB32, RenderTextureFormat.ARGB32 }, |
| 21 | + { TextureFormat.RGB565, RenderTextureFormat.RGB565 }, |
| 22 | + { TextureFormat.R16, RenderTextureFormat.RHalf }, |
| 23 | + { TextureFormat.DXT1, RenderTextureFormat.ARGB32 }, |
| 24 | + { TextureFormat.DXT5, RenderTextureFormat.ARGB32 }, |
| 25 | + { TextureFormat.RGBA4444, RenderTextureFormat.ARGB4444 }, |
| 26 | + { TextureFormat.BGRA32, RenderTextureFormat.ARGB32 }, |
| 27 | + { TextureFormat.RHalf, RenderTextureFormat.RHalf }, |
| 28 | + { TextureFormat.RGHalf, RenderTextureFormat.RGHalf }, |
| 29 | + { TextureFormat.RGBAHalf, RenderTextureFormat.ARGBHalf }, |
| 30 | + { TextureFormat.RFloat, RenderTextureFormat.RFloat }, |
| 31 | + { TextureFormat.RGFloat, RenderTextureFormat.RGFloat }, |
| 32 | + { TextureFormat.RGBAFloat, RenderTextureFormat.ARGBFloat }, |
| 33 | + { TextureFormat.RGB9e5Float, RenderTextureFormat.ARGBHalf }, |
| 34 | + { TextureFormat.BC4, RenderTextureFormat.R8 }, |
| 35 | + { TextureFormat.BC5, RenderTextureFormat.RGHalf }, |
| 36 | + { TextureFormat.BC6H, RenderTextureFormat.ARGBHalf }, |
| 37 | + { TextureFormat.BC7, RenderTextureFormat.ARGB32 }, |
| 38 | + #if !UNITY_IOS |
| 39 | + { TextureFormat.DXT1Crunched, RenderTextureFormat.ARGB32 }, |
| 40 | + { TextureFormat.DXT5Crunched, RenderTextureFormat.ARGB32 }, |
| 41 | + #endif |
| 42 | + { TextureFormat.PVRTC_RGB2, RenderTextureFormat.ARGB32 }, |
| 43 | + { TextureFormat.PVRTC_RGBA2, RenderTextureFormat.ARGB32 }, |
| 44 | + { TextureFormat.PVRTC_RGB4, RenderTextureFormat.ARGB32 }, |
| 45 | + { TextureFormat.PVRTC_RGBA4, RenderTextureFormat.ARGB32 }, |
| 46 | + { TextureFormat.ETC_RGB4, RenderTextureFormat.ARGB32 }, |
| 47 | + { TextureFormat.ATC_RGB4, RenderTextureFormat.ARGB32 }, |
| 48 | + { TextureFormat.ATC_RGBA8, RenderTextureFormat.ARGB32 }, |
| 49 | + { TextureFormat.ETC2_RGB, RenderTextureFormat.ARGB32 }, |
| 50 | + { TextureFormat.ETC2_RGBA1, RenderTextureFormat.ARGB32 }, |
| 51 | + { TextureFormat.ETC2_RGBA8, RenderTextureFormat.ARGB32 }, |
| 52 | + { TextureFormat.ASTC_RGB_4x4, RenderTextureFormat.ARGB32 }, |
| 53 | + { TextureFormat.ASTC_RGB_5x5, RenderTextureFormat.ARGB32 }, |
| 54 | + { TextureFormat.ASTC_RGB_6x6, RenderTextureFormat.ARGB32 }, |
| 55 | + { TextureFormat.ASTC_RGB_8x8, RenderTextureFormat.ARGB32 }, |
| 56 | + { TextureFormat.ASTC_RGB_10x10, RenderTextureFormat.ARGB32 }, |
| 57 | + { TextureFormat.ASTC_RGB_12x12, RenderTextureFormat.ARGB32 }, |
| 58 | + { TextureFormat.ASTC_RGBA_4x4, RenderTextureFormat.ARGB32 }, |
| 59 | + { TextureFormat.ASTC_RGBA_5x5, RenderTextureFormat.ARGB32 }, |
| 60 | + { TextureFormat.ASTC_RGBA_6x6, RenderTextureFormat.ARGB32 }, |
| 61 | + { TextureFormat.ASTC_RGBA_8x8, RenderTextureFormat.ARGB32 }, |
| 62 | + { TextureFormat.ASTC_RGBA_10x10, RenderTextureFormat.ARGB32 }, |
| 63 | + { TextureFormat.ASTC_RGBA_12x12, RenderTextureFormat.ARGB32 }, |
| 64 | + { TextureFormat.ETC_RGB4_3DS, RenderTextureFormat.ARGB32 }, |
| 65 | + { TextureFormat.ETC_RGBA8_3DS, RenderTextureFormat.ARGB32 } |
| 66 | + }; |
| 67 | + } |
| 68 | + |
8 | 69 | public static RenderTextureFormat GetUncompressedRenderTextureFormat(Texture texture)
|
9 | 70 | {
|
| 71 | + Assert.IsNotNull(texture); |
| 72 | + |
10 | 73 | if (texture is RenderTexture)
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11 | 74 | return (texture as RenderTexture).format;
|
12 | 75 |
|
13 | 76 | if (texture is Texture2D)
|
14 | 77 | {
|
15 |
| - switch ((texture as Texture2D).format) |
16 |
| - { |
17 |
| - case TextureFormat.Alpha8: return RenderTextureFormat.ARGB32; |
18 |
| - case TextureFormat.ARGB4444: return RenderTextureFormat.ARGB4444; |
19 |
| - case TextureFormat.RGB24: return RenderTextureFormat.ARGB32; |
20 |
| - case TextureFormat.RGBA32: return RenderTextureFormat.ARGB32; |
21 |
| - case TextureFormat.ARGB32: return RenderTextureFormat.ARGB32; |
22 |
| - case TextureFormat.RGB565: return RenderTextureFormat.RGB565; |
23 |
| - case TextureFormat.R16: return RenderTextureFormat.RHalf; // ??? |
24 |
| - case TextureFormat.DXT1: return RenderTextureFormat.ARGB32; |
25 |
| - case TextureFormat.DXT5: return RenderTextureFormat.ARGB32; |
26 |
| - case TextureFormat.RGBA4444: return RenderTextureFormat.ARGB4444; |
27 |
| - case TextureFormat.BGRA32: return RenderTextureFormat.ARGB32; |
28 |
| - case TextureFormat.RHalf: return RenderTextureFormat.RHalf; |
29 |
| - case TextureFormat.RGHalf: return RenderTextureFormat.RGHalf; |
30 |
| - case TextureFormat.RGBAHalf: return RenderTextureFormat.ARGBHalf; |
31 |
| - case TextureFormat.RFloat: return RenderTextureFormat.RFloat; |
32 |
| - case TextureFormat.RGFloat: return RenderTextureFormat.RGFloat; |
33 |
| - case TextureFormat.RGBAFloat: return RenderTextureFormat.ARGBFloat; |
34 |
| - case TextureFormat.RGB9e5Float: return RenderTextureFormat.ARGBHalf; |
35 |
| - case TextureFormat.BC4: return RenderTextureFormat.R8; |
36 |
| - case TextureFormat.BC5: return RenderTextureFormat.RGHalf; |
37 |
| - case TextureFormat.BC6H: return RenderTextureFormat.ARGBHalf; |
38 |
| - case TextureFormat.BC7: return RenderTextureFormat.ARGB32; |
39 |
| - #if !UNITY_IOS |
40 |
| - case TextureFormat.DXT1Crunched: return RenderTextureFormat.ARGB32; |
41 |
| - case TextureFormat.DXT5Crunched: return RenderTextureFormat.ARGB32; |
42 |
| - #endif |
43 |
| - case TextureFormat.PVRTC_RGB2: return RenderTextureFormat.ARGB32; |
44 |
| - case TextureFormat.PVRTC_RGBA2: return RenderTextureFormat.ARGB32; |
45 |
| - case TextureFormat.PVRTC_RGB4: return RenderTextureFormat.ARGB32; |
46 |
| - case TextureFormat.PVRTC_RGBA4: return RenderTextureFormat.ARGB32; |
47 |
| - case TextureFormat.ETC_RGB4: return RenderTextureFormat.ARGB32; |
48 |
| - case TextureFormat.ATC_RGB4: return RenderTextureFormat.ARGB32; |
49 |
| - case TextureFormat.ATC_RGBA8: return RenderTextureFormat.ARGB32; |
50 |
| - case TextureFormat.ETC2_RGB: return RenderTextureFormat.ARGB32; |
51 |
| - case TextureFormat.ETC2_RGBA1: return RenderTextureFormat.ARGB32; |
52 |
| - case TextureFormat.ETC2_RGBA8: return RenderTextureFormat.ARGB32; |
53 |
| - case TextureFormat.ASTC_RGB_4x4: return RenderTextureFormat.ARGB32; |
54 |
| - case TextureFormat.ASTC_RGB_5x5: return RenderTextureFormat.ARGB32; |
55 |
| - case TextureFormat.ASTC_RGB_6x6: return RenderTextureFormat.ARGB32; |
56 |
| - case TextureFormat.ASTC_RGB_8x8: return RenderTextureFormat.ARGB32; |
57 |
| - case TextureFormat.ASTC_RGB_10x10: return RenderTextureFormat.ARGB32; |
58 |
| - case TextureFormat.ASTC_RGB_12x12: return RenderTextureFormat.ARGB32; |
59 |
| - case TextureFormat.ASTC_RGBA_4x4: return RenderTextureFormat.ARGB32; |
60 |
| - case TextureFormat.ASTC_RGBA_5x5: return RenderTextureFormat.ARGB32; |
61 |
| - case TextureFormat.ASTC_RGBA_6x6: return RenderTextureFormat.ARGB32; |
62 |
| - case TextureFormat.ASTC_RGBA_8x8: return RenderTextureFormat.ARGB32; |
63 |
| - case TextureFormat.ASTC_RGBA_10x10: return RenderTextureFormat.ARGB32; |
64 |
| - case TextureFormat.ASTC_RGBA_12x12: return RenderTextureFormat.ARGB32; |
65 |
| - case TextureFormat.ETC_RGB4_3DS: return RenderTextureFormat.ARGB32; |
66 |
| - case TextureFormat.ETC_RGBA8_3DS: return RenderTextureFormat.ARGB32; |
67 |
| - case TextureFormat.EAC_R: goto default; |
68 |
| - case TextureFormat.EAC_R_SIGNED: goto default; |
69 |
| - case TextureFormat.EAC_RG: goto default; |
70 |
| - case TextureFormat.EAC_RG_SIGNED: goto default; |
71 |
| - case TextureFormat.YUY2: goto default; |
72 |
| - default: |
73 |
| - throw new NotSupportedException("Texture format not supported"); |
74 |
| - } |
| 78 | + var inFormat = ((Texture2D)texture).format; |
| 79 | + RenderTextureFormat outFormat; |
| 80 | + |
| 81 | + if (!m_FormatMap.TryGetValue(inFormat, out outFormat)) |
| 82 | + throw new NotSupportedException("Texture format not supported"); |
| 83 | + |
| 84 | + return outFormat; |
75 | 85 | }
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76 | 86 |
|
77 | 87 | return RenderTextureFormat.Default;
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