Skip to content
This repository was archived by the owner on Nov 30, 2020. It is now read-only.

Commit f537ac4

Browse files
committed
Workaroud Unity OpenGL problem, set texture dimension first
Fixes issue #410
1 parent cf4db71 commit f537ac4

File tree

2 files changed

+3
-3
lines changed

2 files changed

+3
-3
lines changed

PostProcessing/Runtime/Effects/ColorGrading.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -450,13 +450,13 @@ void CheckInternalLogLut()
450450
m_InternalLogLut = new RenderTexture(k_Lut3DSize, k_Lut3DSize, 0, format, RenderTextureReadWrite.Linear)
451451
{
452452
name = "Color Grading Log Lut",
453+
dimension = TextureDimension.Tex3D,
453454
hideFlags = HideFlags.DontSave,
454455
filterMode = FilterMode.Bilinear,
455456
wrapMode = TextureWrapMode.Clamp,
456457
anisoLevel = 0,
457458
enableRandomWrite = true,
458459
volumeDepth = k_Lut3DSize,
459-
dimension = TextureDimension.Tex3D,
460460
autoGenerateMips = false,
461461
useMipMap = false
462462
};

PostProcessing/Runtime/Utils/TextureLerper.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -82,12 +82,12 @@ RenderTexture Get(RenderTextureFormat format, int w, int h, int d = 1, bool enab
8282

8383
rt = new RenderTexture(w, h, d, format)
8484
{
85+
dimension = dimension,
8586
filterMode = FilterMode.Bilinear,
8687
wrapMode = TextureWrapMode.Clamp,
8788
anisoLevel = 0,
8889
volumeDepth = d,
89-
enableRandomWrite = enableRandomWrite,
90-
dimension = dimension
90+
enableRandomWrite = enableRandomWrite
9191
};
9292
rt.Create();
9393
}

0 commit comments

Comments
 (0)