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This repository was archived by the owner on Nov 30, 2020. It is now read-only.
Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -4,13 +4,19 @@ All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [Indev]
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## [2.0.4-preview]
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### Fixed
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- Temporal Anti-aliasing creating NaN values in some cases. ([#337](https://github.com/Unity-Technologies/PostProcessing/issues/337))
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- Auto-exposure has been fixed to work the same way it did before the full-compute port.
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- XR compilation errors on Xbox One & Switch (2018.2).
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-`ArgumentNullException` when attempting to get a property sheet for a null shader. ([#515](https://github.com/Unity-Technologies/PostProcessing/pull/515))
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- Stop NaN Propagation not working for opaque-only effects.
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- HDR color grading had a slight color temperature offset.
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- PSVita compatibility.
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- Tizen warning on 2018.2.
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- Errors in the console when toggling lighting on/off in the scene view when working in Deferred.
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