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Description
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horrendous code gen
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hides NaNs which would otherwise be easily caught while debugging
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propagates throughout the entire
Unity.Mathematics.mathlibrary -
... while breaking the rule of NaN propagation
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checking for
NaNdoes neither comply to IEEE754, nor any native SIMD instruction sets, nor any C/C++ library - not evenUnityEngine.Mathf -
if we want to copy HLSL 1:1, at least flush denormals to zero and make it even more expensive ;)
chadefranklin, anonymous2585, jimanjr and ltmxchadefranklin and ltmx
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