Skip to content

64 Bit Quaternion Request #245

@tbg10101

Description

@tbg10101

Currently I need to store 64-bit rotations in a double3 or a custom double-precision quaternion. However, it would be helpful for this library to include a double-precision quaternion to be able to rely on first-party code from Unity.

64-bit quaternions are helpful to remove camera jitter when a camera needs to focus on something far away or when rotating very large objects. This has even been admitted by Unity itself since a talk given by Unity about Cinemachine where camera rotations were stored as a double precision to solve this exact issue.

Please add a double-precision quaternion and the nice extension methods to work with the other types.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions