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README.md

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@@ -32,6 +32,10 @@ this document. AssetBundles are archive files (similar to zip files) that can be
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runtime. They contain SerializedFiles, but contrary to those of the Player Data, they include what
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is called a TypeTree<sup>[1](#footnote1)</sup>.
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> Note: it is possible to generate TypeTrees for the Player data starting in Unity 2021.2.
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> To do so, the *ForceAlwaysWriteTypeTrees* Diagnostic Switch must be enabled in the Editor
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> Preferences (Diagnostic/Editor section).
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The TypeTree is a data structure exposing how objects have been serialized, i.e. the name, type and
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size of their properties. It is used by Unity when loading an AssetBundle that was built by a
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previous Unity version (so you don't necessarily have to update all AssetBundles after upgrading a

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