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Usage from within Unity #3

@hybridherbst

Description

@hybridherbst

I tried using these tools from inside Unity to analyze import artifacts and for build postprocessors of generated data, which to be best of my understanding fall under SerializedFile.

However, it seems that the app doesn't properly work with domain load and unload, after a first attempt I'm always getting
20220816-192134-APN1-Unity_FBNg

for subsequent tries.
Are there plans to get this to work?

I found a relevant comment in the UnityFileSystem constructor that leads me to believe this is a bug / not implemented:

static UnityFileSystem()
{
    // Initialize the native library.
    var r = DllWrapper.Init();
    HandleErrors(r);
            
    // TODO: should Cleanup be called by the AppDomain.Unload event or something else?
}

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