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Description
I tried using these tools from inside Unity to analyze import artifacts and for build postprocessors of generated data, which to be best of my understanding fall under SerializedFile
.
However, it seems that the app doesn't properly work with domain load and unload, after a first attempt I'm always getting
for subsequent tries.
Are there plans to get this to work?
I found a relevant comment in the UnityFileSystem constructor that leads me to believe this is a bug / not implemented:
static UnityFileSystem()
{
// Initialize the native library.
var r = DllWrapper.Init();
HandleErrors(r);
// TODO: should Cleanup be called by the AppDomain.Unload event or something else?
}
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