Skip to content

MRTK4 RayInteractor hover works, but click doesn't select (Editor only, XR Device Simulator)Β #139

@gksdyd19

Description

@gksdyd19

Hi all,

I'm using Unity 2022.3.21f1, MRTK 4.0.0-pre.1
For testing, I'm using the XR Device Simulator in the editor.

I'm encountering an issue where hover using RayInteractor works fine, but selection via click (mouse left-button) doesn't trigger while testing in the editor.
In contrast, everything works correctly in builds and when using a real HMD.

βœ… Important Note:
When using Gaze-based interaction, both hover and select work properly, even in the editor.

❌ Problem (Editor only)
While using XR Device Simulator to simulate hand rays, hover state appears visually on UI or interactable GameObjects.

However, clicking (mouse left-button) does not trigger selection.

At the moment of clicking, the ray direction changes unexpectedly, and the attachTransform.rotation is updated.

πŸ™‹β€β™‚οΈ Question
Is there a known issue in MRTK4 regarding RayInteractor + XR Device Simulator click detection in the editor?

Could the XR Device Simulator's left-click be conflicting with UI events?

Is there a workaround to make far interaction selection work in the editor with mouse clicks?

Thanks in advance πŸ™

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions