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XR Socket Interactor with Interaction Layer Mask set to "Everything" #140

@ruizhengu

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@ruizhengu

I've noticed that some of the socket interactors in the XRI_Example_Main scene (e.g., the MalletStand and RibbonStickStand) have the Interaction Layer Mask set to "Everything", meaning that they are able to interact with every interactables in the scene, not only the "Mallet" and "RibbonStick".

I wonder if these are intended, or could they be bad practices?

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