We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
1 parent d522ffb commit 0093442Copy full SHA for 0093442
CHANGELOG.md
@@ -1,10 +1,11 @@
1
# Changes in Fbx Exporter
2
3
-## [3.0.2-preview.1] - 2020-03-19
+## [3.0.2-preview.1] - 2020-03-25
4
### Fixed
5
- Blendshapes naming in FBX so that multiple blendshapes all import correctly in Maya.
6
- Don't override transforms when creating FBX Linked Prefab, so that the prefab updates properly when the FBX transforms are modified.
7
- Changed FBX Linked Prefab to keep Unity materials instead of using materials exported to FBX file.
8
+- Fix issue where Maya imports root bone as null object if it doesn't have any descendants that are also bones.
9
10
## [3.0.1-preview.2] - 2020-01-22
11
### Added
0 commit comments