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Ut 3797 bump version for next release (#550)
* update changelog and version * add known issue to documentation * update date in changelog * update bindings dependency * update date in changelog * revert year change in license
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CHANGELOG.md

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# Changes in Fbx Exporter
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## [Unreleased] - 2020-12-03
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## [4.0.0-pre.2] - 2021-01-12
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- Added missing release date information to changelog.
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- Moved Asset Store update information to separate page in documentation.
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- Moved Developer Guide to Scripting API index page.
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- Reviewed the documentation overall.
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### Known issues
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- Exporting an empty mesh (MeshFilter with null sharedMesh), fails to export with ArgumentNullException.
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## [4.0.0-pre.1] - 2020-10-16
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- The Export and Convert to Prefab options can now be changed in the FBX Export Settings in Edit > Project Settings > Fbx Export.

LICENSE.md

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com.unity.formats.fbx copyright © 2020 Unity Technologies ApS
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com.unity.formats.fbx copyright © 2018 Unity Technologies ApS
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Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License).
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com.unity.formats.fbx/Documentation~/knownissues.md

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* The FBX Exporter package ignores name or path changes when converting a Model instance.
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* The FBX Exporter package does not support exporting animation only for animated Lights and Cameras from Autodesk® Maya® and Maya LT™.
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* The FBX Exporter package does not support exporting animation only for animated Lights and Cameras from Autodesk® Maya® and Maya LT™.
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* Exporting an empty mesh (MeshFilter with null sharedMesh), fails to export with ArgumentNullException.

com.unity.formats.fbx/package.json

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{
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"name": "com.unity.formats.fbx",
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"displayName": "FBX Exporter",
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"version": "4.0.0-pre.1",
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"version": "4.0.0-pre.2",
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"dependencies": {
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"com.unity.timeline": "1.0.0",
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"com.autodesk.fbx": "4.0.0-pre.1"
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"com.autodesk.fbx": "4.0.0-pre.2"
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},
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"unity": "2019.4",
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"unityRelease": "0f1",

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