You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: RELEASE_NOTES.md
+2Lines changed: 2 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -10,7 +10,9 @@ FIXES
10
10
11
11
KNOWN ISSUES
12
12
13
+
* FbxExporter: animated skinned meshes must be in the bind pose on export (i.e. not being previewed in the Animation or Timeline windows, and the original rig's fbx must not contain animation)
13
14
* FbxExporter: animated meshes in bone hierarchy are not supported
15
+
* 3DIntegration: fbx containing rig must have file units in cm in order for animation exported from Unity to be properly applied
14
16
* ConvertToPrefab: converting model instance that has been modified in the scene won't reexport fbx
0 commit comments