Skip to content

Commit 0965581

Browse files
authored
Merge pull request #156 from Unity-Technologies/UNI-25265-sprint25-release
Uni 25265 sprint25 release
2 parents df6838d + 7a12dee commit 0965581

File tree

4 files changed

+40
-5
lines changed

4 files changed

+40
-5
lines changed

Assets/FbxExporters/Integrations/Autodesk/maya/scripts/unityOneClick/commands.py

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -279,13 +279,13 @@ def doIt(self, args):
279279
self.displayError("Missing Unity instruction file path, please re-install integration.")
280280
return
281281

282-
if not self.loadUnityFbxExportSettings():
283-
return
284-
285282
# make sure the GamePipeline and fbxmaya plugins are loaded
286283
if not self.loadDependencies():
287284
return
288285

286+
if not self.loadUnityFbxExportSettings():
287+
return
288+
289289
# select the export set for export, if it exists,
290290
# otherwise take what is currently selected
291291
origSelection = maya.cmds.ls(sl=True)

Assets/FbxExporters/Integrations/Autodesk/maya/scripts/unityOneClick/version.py

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -32,7 +32,7 @@ def versionName():
3232
Return version string for the unityOneClick plugin
3333
@ingroup UnityOneClickPluginVersion
3434
"""
35-
return '0.0.13a'
35+
return '0.0.14a'
3636

3737
def pluginName():
3838
"""

Assets/FbxExporters/README.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,7 @@ Copyright (c) 2017 Unity Technologies. All rights reserved.
44

55
See LICENSE.txt file for full license information.
66

7-
**Version**: 0.0.13a
7+
**Version**: 0.0.14a
88

99
Requirements
1010
------------

RELEASE_NOTES.md

Lines changed: 35 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,40 @@
11
RELEASE NOTES
22

3+
**Version**: 0.0.14a
4+
5+
NEW FEATURES
6+
7+
* Fbx Export: Add support for Third Party software, through a delegate callback, to handling adding the FbxMesh to the FbxNode on export.
8+
9+
* Maya Unity Integration: Added script for installing Maya integration through the command line
10+
11+
* Maya Unity Integration: Added dropdown to select Maya version to use for installation
12+
13+
Tries to find all Maya versions installed in default install location. Also contains browse option to select Maya installed
14+
in custom location.
15+
16+
* Maya Unity Integration: Added icons for Import, Preview, and Export
17+
18+
* Moved Integrations and FbxSdk folders under a single FbxExporters folder in the Unity package
19+
20+
FIXES
21+
22+
* Maya Unity Integration: always show plugin as "what's new" regardless of Maya version
23+
* Convert to Prefab: fix running "Convert to Prefab" multiple times on same object adds multiple FbxPrefab components
24+
* FbxPrefab: Fire OnUpdate event even if there is no obvious change to the Fbx
25+
* Maya Unity Integration: restore selection after publish
26+
* FbxPrefab: fix so that renaming parent doesn't affect child transform
27+
* Convert to Prefab: fix so zeros are kept when incrementing (e.g. Cube001.fbx becomes Cube002.fbx instead of Cube2.fbx)
28+
* Convert to Prefab: Weld vertices by default, remove option from export settings
29+
* Convert to Prefab: By default delete original GameObject after converting
30+
* Export Settings: Reword center objects tooltip
31+
* Maya Unity Integration: Handle projects with spaces in the path
32+
* Maya Unity Integration: Run turntable review with Unity project already open
33+
* Maya Unity Integration: Rename "Review" to "Preview", and "Publish" to "Export"
34+
* Convert to Prefab: Don't copy SkinnedMeshRenderer component to FbxPrefab (as we currently do not support skinned mesh export)
35+
* Convert to Prefab: Rename "Convert to Prefab" to "Convert To Linked Prefab Instance"
36+
* Fbx Export: fix memory leak with SkinnedMeshRenderer creating a temporary mesh and not destroying it.
37+
338
**Version**: 0.0.13a
439

540
FIXES

0 commit comments

Comments
 (0)