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1 | 1 | RELEASE NOTES
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2 | 2 |
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| 3 | +**Version**: 0.0.14a |
| 4 | + |
| 5 | +NEW FEATURES |
| 6 | + |
| 7 | +* Fbx Export: Add support for Third Party software, through a delegate callback, to handling adding the FbxMesh to the FbxNode on export. |
| 8 | + |
| 9 | +* Maya Unity Integration: Added script for installing Maya integration through the command line |
| 10 | + |
| 11 | +* Maya Unity Integration: Added dropdown to select Maya version to use for installation |
| 12 | + |
| 13 | +Tries to find all Maya versions installed in default install location. Also contains browse option to select Maya installed |
| 14 | +in custom location. |
| 15 | + |
| 16 | +* Maya Unity Integration: Added icons for Import, Preview, and Export |
| 17 | + |
| 18 | +* Moved Integrations and FbxSdk folders under a single FbxExporters folder in the Unity package |
| 19 | + |
| 20 | +FIXES |
| 21 | + |
| 22 | +* Maya Unity Integration: always show plugin as "what's new" regardless of Maya version |
| 23 | +* Convert to Prefab: fix running "Convert to Prefab" multiple times on same object adds multiple FbxPrefab components |
| 24 | +* FbxPrefab: Fire OnUpdate event even if there is no obvious change to the Fbx |
| 25 | +* Maya Unity Integration: restore selection after publish |
| 26 | +* FbxPrefab: fix so that renaming parent doesn't affect child transform |
| 27 | +* Convert to Prefab: fix so zeros are kept when incrementing (e.g. Cube001.fbx becomes Cube002.fbx instead of Cube2.fbx) |
| 28 | +* Convert to Prefab: Weld vertices by default, remove option from export settings |
| 29 | +* Convert to Prefab: By default delete original GameObject after converting |
| 30 | +* Export Settings: Reword center objects tooltip |
| 31 | +* Maya Unity Integration: Handle projects with spaces in the path |
| 32 | +* Maya Unity Integration: Run turntable review with Unity project already open |
| 33 | +* Maya Unity Integration: Rename "Review" to "Preview", and "Publish" to "Export" |
| 34 | +* Convert to Prefab: Don't copy SkinnedMeshRenderer component to FbxPrefab (as we currently do not support skinned mesh export) |
| 35 | +* Convert to Prefab: Rename "Convert to Prefab" to "Convert To Linked Prefab Instance" |
| 36 | +* Fbx Export: fix memory leak with SkinnedMeshRenderer creating a temporary mesh and not destroying it. |
| 37 | + |
3 | 38 | **Version**: 0.0.13a
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4 | 39 |
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5 | 40 | FIXES
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