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remove debug log
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Assets/FbxExporters/Editor/ExportModelEditorWindow.cs

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@@ -474,7 +474,6 @@ protected int SetGameObjectsToExport(IEnumerable<UnityEngine.Object> toExport){
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// if only one object selected, set transfer source/dest to this object
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if (ToExport.Length == 1 || (IsTimelineAnim && ToExport.Length > 0)) {
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Debug.Log ("here");
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var go = ModelExporter.GetGameObject (ToExport [0]);
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if (go) {
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TransferAnimationSource = go.transform;

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