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David Lassonde
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Packages/Integrations/Autodesk/maya/scripts/unitySetupUI.mel

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@@ -7,7 +7,7 @@ global string $unityImportIconPath = "import.png";
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global string $unityExportIconPath = "export.png";
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global string $unityIconPath = "unity.png";
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global string $unityFamilyLabel = "The UnityFbxForMaya plugin (v.{Version}) allows you to reliably exchange and review your work between Maya and Unity.";
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global string $unityFamilyLabel = "The UnityFbxForMaya plugin (v.1.6.0-preview) allows you to reliably exchange and review your work between Maya and Unity.";
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global string $unityImportLabel = "Import an FBX file from a Unity project and auto-configure for exporting";
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global string $unityExportModelLabel = "Export Model to Unity";
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global string $unityExportAnimLabel = "Export Animation to Unity";

Packages/com.unity.formats.fbx/Documentation/com.unity.formats.fbx.md

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# About the FBX Exporter package
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__Version__: 0.0.6-preview
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__Version__: 1.6.0-preview
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The FBX Exporter package provides round-trip workflows between Unity and 3D modeling software. Use this workflow to send geometry, Lights, Cameras, and animation from Unity to Maya, Maya LT, or 3ds Max, and back again, with minimal effort.
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The FBX Exporter package is compatible with the following versions of the Unity Editor:
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* 2018.1 and later
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* 2018.2 and later
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The Unity Integration for Maya feature supports the following versions of Maya:
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{
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"name": "com.unity.formats.fbx",
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"displayName" : "FBX Exporter",
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"version" : "1.5.0-preview",
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"dependencies" : { "com.unity.formats.fbxsdk" : "1.5.0-preview" },
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"unity": "2018.1",
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"description" : "The Unity FBX Exporter package makes it smooth and easy to send geometry and animation from Unity 2017.3 or later to any application that supports FBX and back again with minimal effort.\n\nIn particular, this round-trip workflow enables you to export Unity scenes to FBX, import into Maya, Maya LT, or 3ds Max using an artist-friendly interface, export Unity-ready FBX geometry and animation, and safely merge your changes back into those Assets to continue your work.\n\nThe exporter provides support for GameObject hierarchies, Materials, Textures, Cameras, Lights, Skinned Meshes, and Animation. The Unity FBX importer provides support for hierarchies, Materials, Textures, Stingray Physically Based Shader (PBS), Cameras, Animation and Animated custom properties (when present in the FBX file).\n\nThis package includes a plug-in for Autodesk Maya 2017 or later, Autodesk Maya LT 2017 or later, and 3ds Max 2017 or later.",
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"version" : "1.6.0-preview",
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"dependencies" : { "com.unity.formats.fbxsdk" : "1.6.0-preview" },
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"unity": "2018.2",
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"description" : "The Unity FBX Exporter package makes it smooth and easy to send geometry and animation from Unity 2018.2 or later to any application that supports FBX and back again with minimal effort.\n\nIn particular, this round-trip workflow enables you to export Unity scenes to FBX, import into Maya, Maya LT, or 3ds Max using an artist-friendly interface, export Unity-ready FBX geometry and animation, and safely merge your changes back into those Assets to continue your work.\n\nThe exporter provides support for GameObject hierarchies, Materials, Textures, Cameras, Lights, Skinned Meshes, and Animation. The Unity FBX importer provides support for hierarchies, Materials, Textures, Stingray Physically Based Shader (PBS), Cameras, Animation and Animated custom properties (when present in the FBX file).\n\nThis package includes a plug-in for Autodesk Maya 2017 or later, Autodesk Maya LT 2017 or later, and 3ds Max 2017 or later.",
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"keywords" : [ "fbx", "animation", "modeling", "maya", "max" ]
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}

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