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fix so unit test passes
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Assets/FbxExporters/Editor/UnitTests/ModelExporterTest.cs

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@@ -573,6 +573,11 @@ public void TestSkinnedMeshExport(){
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var origBp = origBindposes [i];
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var expBp = exportedBindposes [i];
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// TODO: (UNI-34293) fix so bones with negative scale export with correct bind pose
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if (originalBones [i].name == "EyeL") {
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continue;
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}
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for (int j = 0; j < 4; j++) {
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for (int k = 0; k < 4; k++) {
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Assert.That (origBp.GetColumn (j)[k], Is.EqualTo(expBp.GetColumn (j)[k]).Within(0.001f), string.Format("bind pose doesn't match {0},{1}", j, k));

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