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1 |
| -FBX SDK C# Bindings |
2 |
| -=================== |
3 |
| -
|
4 |
| -Autodesk FBX SDK. Copyright (c) 2016 Autodesk, Inc. All rights reserved.<br/> |
5 |
| -Use of the FBX SDK requires agreeing to and complying with the FBX SDK License and Service Agreement terms |
6 |
| -accessed at https://damassets.autodesk.net/content/dam/autodesk/www/Company/docs/pdf/legal-notices-&-trademarks/Autodesk_FBX_SDK_2015_License_and_Services_Agreement.pdf" |
7 |
| -
|
8 |
| -**Version**: 1.2.0b1 |
9 |
| -
|
10 |
| -This package contains only a subset of the FbxSdk, and is designed to work in the Unity Editor only. |
11 |
| -
|
12 |
| -How to Access Bindings in Code |
13 |
| -------------------------------- |
14 |
| -All the bindings are located under the FbxSdk namespace, |
15 |
| -and are accessed almost the same way as in C++. |
16 |
| -e.g. FbxManager::Create() in C++ becomes FbxSdk.FbxManager.Create() in C# |
17 |
| -
|
18 |
| -
|
19 |
| -How to Access Global Variables and Functions |
20 |
| --------------------------------------------- |
21 |
| -All global variables and functions are in Globals.cs, in the Globals class under the FbxSdk namespace. |
22 |
| -e.g. if we want to access the IOSROOT variable, we would do FbxSdk.Globals.IOSROOT |
23 |
| -
|
24 |
| - |
25 |
| -How to Access Documentation for Bindings |
26 |
| ----------------------------------------- |
27 |
| -1. Unzip docs.zip outside of the Assets folder |
| 1 | +FBX SDK C# Bindings |
| 2 | +=================== |
| 3 | + |
| 4 | +Autodesk FBX SDK. Copyright (c) 2016 Autodesk, Inc. All rights reserved.<br/> |
| 5 | +Use of the FBX SDK requires agreeing to and complying with the FBX SDK License and Service Agreement terms |
| 6 | +accessed at https://damassets.autodesk.net/content/dam/autodesk/www/Company/docs/pdf/legal-notices-&-trademarks/Autodesk_FBX_SDK_2015_License_and_Services_Agreement.pdf" |
| 7 | + |
| 8 | +**Version**: sprint42 |
| 9 | + |
| 10 | +This package contains only a subset of the FbxSdk, and is designed to work in the Unity Editor only. |
| 11 | + |
| 12 | +How to Access Bindings in Code |
| 13 | +------------------------------- |
| 14 | +All the bindings are located under the FbxSdk namespace, |
| 15 | +and are accessed almost the same way as in C++. |
| 16 | +e.g. FbxManager::Create() in C++ becomes FbxSdk.FbxManager.Create() in C# |
| 17 | + |
| 18 | + |
| 19 | +How to Access Global Variables and Functions |
| 20 | +-------------------------------------------- |
| 21 | +All global variables and functions are in Globals.cs, in the Globals class under the FbxSdk namespace. |
| 22 | +e.g. if we want to access the IOSROOT variable, we would do FbxSdk.Globals.IOSROOT |
| 23 | + |
| 24 | + |
| 25 | +How to Access Documentation for Bindings |
| 26 | +---------------------------------------- |
| 27 | +1. Unzip docs.zip outside of the Assets folder |
28 | 28 | 2. Open docs/html/index.html
|
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