@@ -376,69 +376,5 @@ private void CompareCameraValues(Camera camera, Camera fbxCamera, float delta=0.
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Assert . AreEqual ( camera . nearClipPlane , fbxCamera . nearClipPlane , delta ) ;
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Assert . AreEqual ( camera . farClipPlane , fbxCamera . farClipPlane , delta ) ;
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}
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-
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- [ Test ]
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- public void TestNodeVisibility ( )
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- {
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- // create test hierarchy
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- // root (enabled)
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- // -- parent1 (enabled)
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- // ---- child3 (disabled)
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- // -- parent2 (disabled)
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- // ---- child1 (disabled)
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- // ---- child2 (enabled)
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-
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- var root = GameObject . CreatePrimitive ( PrimitiveType . Cube ) ;
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- root . name = "root" ;
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- var parent1 = GameObject . CreatePrimitive ( PrimitiveType . Cube ) ;
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- parent1 . name = "parent1" ;
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- var parent2 = GameObject . CreatePrimitive ( PrimitiveType . Cube ) ;
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- parent2 . name = "parent2" ;
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- var child1 = GameObject . CreatePrimitive ( PrimitiveType . Cube ) ;
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- child1 . name = "child1" ;
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- var child2 = GameObject . CreatePrimitive ( PrimitiveType . Cube ) ;
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- child2 . name = "child2" ;
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- var child3 = GameObject . CreatePrimitive ( PrimitiveType . Cube ) ;
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- child3 . name = "child3" ;
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-
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- parent1 . transform . SetParent ( root . transform ) ;
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- parent2 . transform . SetParent ( root . transform ) ;
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- child1 . transform . SetParent ( parent2 . transform ) ;
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- child2 . transform . SetParent ( parent2 . transform ) ;
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- child3 . transform . SetParent ( parent1 . transform ) ;
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-
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- root . SetActive ( true ) ;
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- parent1 . SetActive ( true ) ;
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- child2 . SetActive ( true ) ;
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- parent2 . SetActive ( false ) ;
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- child1 . SetActive ( false ) ;
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- child3 . SetActive ( false ) ;
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-
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- string filename = GetRandomFbxFilePath ( ) ;
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- ModelExporter . ExportObject ( filename , root ) ;
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-
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- GameObject fbxObj = AssetDatabase . LoadMainAssetAtPath ( filename ) as GameObject ;
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-
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- // check root
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- CheckObjectVisibility ( fbxObj , true ) ;
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-
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- // check child nodes
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- foreach ( Transform child in fbxObj . transform ) {
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- var isParent1 = child . name . Equals ( "parent1" ) ;
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- CheckObjectVisibility ( child . gameObject , isParent1 ) ;
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-
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- // all children should be disabled
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- foreach ( Transform c in child ) {
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- CheckObjectVisibility ( c . gameObject , false ) ;
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- }
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- }
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- }
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-
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- private void CheckObjectVisibility ( GameObject obj , bool expectedVisibility ) {
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- Assert . IsTrue ( obj . activeSelf ) ;
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- var renderer = obj . GetComponent < MeshRenderer > ( ) ;
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- Assert . IsNotNull ( renderer ) ;
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- Assert . AreEqual ( expectedVisibility , renderer . enabled ) ;
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- }
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}
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}
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