Skip to content

Commit 127f339

Browse files
committed
code review fixes
1 parent 657857c commit 127f339

File tree

3 files changed

+3
-3
lines changed

3 files changed

+3
-3
lines changed

CHANGELOG.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@
66
- Export animated focal length and lens shift of cameras
77

88
### Changed
9-
- Updated dependency to com.autodesk.fbx version 3.0.0-preview.1
9+
- Updated dependency to com.autodesk.fbx version 3.0.0-preview.1, which means we update to [FBX SDK 2020](http://help.autodesk.com/view/FBX/2020/ENU/)
1010

1111
### Fixed
1212
- Fixed camera aspect and gate fit exporting as incorrect values

com.unity.formats.fbx/Documentation~/TableOfContents.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,7 @@
33
* [FBX Linked Prefabs](prefabs)
44
* [Integration](integration)
55
* [FBX Export settings](options)
6-
* [FBX Recorder](recorder)
6+
* [FBX Recorder](recorder)
77
* [Limitations](knownissues)
88
* [Troubleshooting](troubleshooting)
99
* [Developer's guide](devguide)

com.unity.formats.fbx/Documentation~/recorder.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
# FBX Recorder
22

3-
With the FBX Exporter and the Unity Recorder, it is possible to export animations (including Cinemachine camera animations) directly to FBX in a few easy steps:
3+
With the FBX Exporter and the [Unity Recorder](https://docs.unity3d.com/Packages/[email protected]/index.html), it is possible to export animations (including [Cinemachine](https://docs.unity3d.com/Packages/[email protected]/manual/index.html) camera animations) directly to FBX in a few easy steps:
44

55
1. Open the Recorder window by selecting (Window > General > Recorder > Recorder Window)
66
2. In the Recorder window add a new FBX recorder

0 commit comments

Comments
 (0)