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code review fix
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com.unity.formats.fbx/Editor/FbxExporter.cs

Lines changed: 1 addition & 1 deletion
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@@ -952,7 +952,7 @@ SkinnedMeshRenderer unitySkin
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// Get prerotation
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var fbxPreRotationEuler = fbxBone.GetPreRotation(FbxNode.EPivotSet.eSourcePivot);
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// Convert the prerotation to a Quaternion
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var fbxPreRotationQuaternion = ModelExporter.EulerToQuaternion(fbxPreRotationEuler);
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var fbxPreRotationQuaternion = EulerToQuaternion(fbxPreRotationEuler);
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// Inverse of the prerotation
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fbxPreRotationQuaternion.Inverse();
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