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release notes: specify what gets exported for the camera
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RELEASE_NOTES.md

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@@ -9,6 +9,9 @@ NEW FEATURES
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Export game camera as film camera, with filmback settings set to 35 mm TV Projection (0.816 x 0.612).
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The camera aperture with always have a height of 0.612 inches, while the width will depend on the aspect of the Unity camera,
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as camera width = aspectRatio * height.
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The projection type (perspective/orthogonal), aspect ratio, focal length, field of view, near plane, and far plane are also
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exported. Background color and clear flags are exported as custom properties.
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The last camera exported is set to the default camera in the FBX file.
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NOTE: the field of view will show up as a different value in Maya. This is because Unity display's the vertical FOV,
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Maya displays the horizontal FOV.
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NOTE: for GameObjects that have both a mesh and a camera component, only the mesh will be exported.

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