@@ -852,24 +852,15 @@ public void TestBlendShapeExport(string fbxPath)
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SkinnedMeshRenderer originalSMR , exportedSMR ;
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SetImportSettings setImportSettings = ( importer ) =>
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{
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- #if UNITY_2019_1_OR_NEWER
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importer . importBlendShapes = true ;
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- importer . optimizeMeshPolygons = false ;
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- importer . optimizeMeshVertices = false ;
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importer . meshCompression = ModelImporterMeshCompression . Off ;
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- importer . importNormals = ModelImporterNormals . Import ;
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- importer . importTangents = ModelImporterTangents . CalculateMikk ;
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-
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- // If either blendshape normals are imported or weldVertices is turned off (or both),
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- // the vertex count between the original and exported meshes does not match.
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- // TODO (UT-3410): investigate why the original and exported blendshape normals split the vertices differently.
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- importer . importBlendShapeNormals = ModelImporterNormals . None ;
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- importer . weldVertices = true ;
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+ #if UNITY_2019_1_OR_NEWER
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+ importer . optimizeMeshPolygons = false ;
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+ importer . optimizeMeshVertices = false ;
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#else
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- importer . importBlendShapes = true ;
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importer . optimizeMesh = false ;
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- importer . meshCompression = ModelImporterMeshCompression . Off ;
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+ #endif // UNITY_2019_1_OR_NEWER
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#if UNITY_2018_4_OR_NEWER
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importer . importNormals = ModelImporterNormals . Import ;
@@ -879,13 +870,11 @@ public void TestBlendShapeExport(string fbxPath)
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// are imported.
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importer . importNormals = ModelImporterNormals . None ;
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#endif
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-
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// If either blendshape normals are imported or weldVertices is turned off (or both),
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// the vertex count between the original and exported meshes does not match.
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// TODO (UT-3410): investigate why the original and exported blendshape normals split the vertices differently.
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importer . importBlendShapeNormals = ModelImporterNormals . None ;
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importer . weldVertices = true ;
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- #endif // UNITY_2019_1_OR_NEWER
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} ;
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var exportedFbxPath = ExportSkinnedMesh ( fbxPath , out originalSMR , out exportedSMR , setImportSettings ) ;
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