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+ # # Executable + Temp files ##
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+ * .exe
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+ * .exe. *
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+ * .o
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+ * .pdb
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+ * .mdb
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+
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+ [Oo ]ut /
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+ [Bb ]in /
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+ [Dd ]ebug /
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+
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+ # vim temp files
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+ * .swp
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+ * .swo
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+
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+ # # Unity ##
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+ * .meta
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+ [Pp ]rojectSettings /* .asset
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+ [Pp ]rojectSettings /* .txt
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+
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+ # below taken from: https://github.com/github/gitignore/blob/master/Unity.gitignore
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+
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+ [Ll ]ibrary /
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+ [Tt ]emp /
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+ [Oo ]bj /
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+ [Bb ]uild /
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+ [Bb ]uilds /
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+ Assets /AssetStoreTools *
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+
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+ # Visual Studio 2015 cache directory
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+ .vs /
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+
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+ # Autogenerated VS/MD/Consulo solution and project files
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+ ExportedObj /
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+ .consulo /
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+ * .csproj
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+ * .unityproj
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+ * .sln
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+ * .suo
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+ * .tmp
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+ * .user
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+ * .userprefs
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+ * .pidb
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+ * .booproj
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+ * .svd
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+ * .pdb
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+
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+ # Unity3D generated meta files
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+ * .pidb.meta
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+
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+ # Unity3D Generated File On Crash Reports
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+ sysinfo.txt
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+
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+ # Builds
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+ * .apk
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+ * .unitypackage
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+ [Ff ]bxSdk *
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+
Original file line number Diff line number Diff line change @@ -5,9 +5,9 @@ Copyright (c) 2017 Unity Technologies. All rights reserved.
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Licensed under the ##LICENSENAME##.
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See LICENSE.md file for full license information.
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- ** Version** : 0.0.2a
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+ ** Version** : 0.0.3a
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Requirements
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------------
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- * [ FBX SDK C# Bindings v0.0.1 or higher] ( https://github.com/Unity-Technologies/FbxSharp )
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+ * [ FBX SDK C# Bindings v0.0.3a or higher] ( https://github.com/Unity-Technologies/FbxSharp )
Original file line number Diff line number Diff line change @@ -5,12 +5,10 @@ Copyright (c) 2017 Unity Technologies. All rights reserved.
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Licensed under the ##LICENSENAME##.
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See LICENSE.md file in the project root for full license information.
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- ** Version** : 0.0.2a
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-
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Requirements
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------------
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- * [ FBX SDK C# Bindings v0.0.1 or higher] ( https://github.com/Unity-Technologies/FbxSharp )
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+ * [ FBX SDK C# Bindings v0.0.3a or higher] ( https://github.com/Unity-Technologies/FbxSharp )
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Packaging
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---------
@@ -21,7 +19,7 @@ Packaging
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export PROJECT_PATH=~/Development/FbxExporters
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export UNITY3D_PATH=/Applications/Unity\ 5.6.1f1/Unity.app/Contents/MacOS/Unity
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export PACKAGE_NAME=FbxExporters
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- export PACKAGE_VERSION=0.0.2
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+ export PACKAGE_VERSION=0.0.3a
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"${UNITY3D_PATH}" -batchmode -projectPath "${PROJECT_PATH}" -exportPackage Assets/FbxExporters ${PROJECT_PATH}/${PACKAGE_NAME}_${PACKAGE_VERSION}.unitypackage -quit
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```
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