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Merge pull request #12 from Unity-Technologies/Uni-19958-reliable_roundtrip_for_static_meshes_1
Uni-19958 release - update version
2 parents deefa21 + 919ec0b commit 1752cb2

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.gitignore

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## Executable + Temp files ##
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*.exe
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*.exe.*
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*.o
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*.pdb
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*.mdb
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[Oo]ut/
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[Bb]in/
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[Dd]ebug/
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# vim temp files
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*.swp
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*.swo
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## Unity ##
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*.meta
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[Pp]rojectSettings/*.asset
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[Pp]rojectSettings/*.txt
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# below taken from: https://github.com/github/gitignore/blob/master/Unity.gitignore
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[Ll]ibrary/
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[Tt]emp/
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[Oo]bj/
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[Bb]uild/
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[Bb]uilds/
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Assets/AssetStoreTools*
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# Visual Studio 2015 cache directory
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.vs/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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# Unity3D generated meta files
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*.pidb.meta
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# Unity3D Generated File On Crash Reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage

Assets/.gitignore

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[Ff]bxSdk*
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Assets/FbxExporters/README.md

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Licensed under the ##LICENSENAME##.
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See LICENSE.md file for full license information.
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**Version**: 0.0.2a
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**Version**: 0.0.3a
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Requirements
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------------
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* [FBX SDK C# Bindings v0.0.1 or higher](https://github.com/Unity-Technologies/FbxSharp)
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* [FBX SDK C# Bindings v0.0.3a or higher](https://github.com/Unity-Technologies/FbxSharp)

README.md

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Licensed under the ##LICENSENAME##.
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See LICENSE.md file in the project root for full license information.
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**Version**: 0.0.2a
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Requirements
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------------
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* [FBX SDK C# Bindings v0.0.1 or higher](https://github.com/Unity-Technologies/FbxSharp)
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* [FBX SDK C# Bindings v0.0.3a or higher](https://github.com/Unity-Technologies/FbxSharp)
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Packaging
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---------
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export PROJECT_PATH=~/Development/FbxExporters
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export UNITY3D_PATH=/Applications/Unity\ 5.6.1f1/Unity.app/Contents/MacOS/Unity
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export PACKAGE_NAME=FbxExporters
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export PACKAGE_VERSION=0.0.2
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export PACKAGE_VERSION=0.0.3a
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"${UNITY3D_PATH}" -batchmode -projectPath "${PROJECT_PATH}" -exportPackage Assets/FbxExporters ${PROJECT_PATH}/${PACKAGE_NAME}_${PACKAGE_VERSION}.unitypackage -quit
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```

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