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Merge pull request #263 from Unity-Technologies/Uni-33348_rename_environment_variable
[UPDATED] environment variable name
2 parents 476303f + 01873a3 commit 185d6b3

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2 files changed

+4
-4
lines changed

2 files changed

+4
-4
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Assets/FbxExporters/Editor/FbxExportSettings.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -343,7 +343,7 @@ private static HashSet<string> GetCustomVendorLocations()
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{
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HashSet<string> result = new HashSet<string>();
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346-
var environmentVariable = Environment.GetEnvironmentVariable("UNITY_FBX_3DAPP_VENDOR_LOCATIONS");
346+
var environmentVariable = Environment.GetEnvironmentVariable("UNITY_3DAPP_VENDOR_LOCATIONS");
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348348
if (!string.IsNullOrEmpty(environmentVariable))
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{

Assets/FbxExporters/Editor/UnitTests/FbxExportSettingsTest.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -404,7 +404,7 @@ public void VendorLocationInstallationTest1 ()
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private void VendorLocations_Setup (List<string> paths)
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{
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//Preserve our environment variables for later
407-
originalVendorLocation = System.Environment.GetEnvironmentVariable ("UNITY_FBX_3DAPP_VENDOR_LOCATIONS");
407+
originalVendorLocation = System.Environment.GetEnvironmentVariable ("UNITY_3DAPP_VENDOR_LOCATIONS");
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originalMayaLocation = System.Environment.GetEnvironmentVariable ("MAYA_LOCATION");
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410410
foreach (var pathToExe in paths) {
@@ -423,7 +423,7 @@ private void VendorLocations_Setup (List<string> paths)
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private void VendorLocations_TearDown(List<string> vendorInstallFolders)
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{
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//Put the environment variables back to what they were originally
426-
System.Environment.SetEnvironmentVariable("UNITY_FBX_3DAPP_VENDOR_LOCATIONS", originalVendorLocation);
426+
System.Environment.SetEnvironmentVariable("UNITY_3DAPP_VENDOR_LOCATIONS", originalVendorLocation);
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System.Environment.SetEnvironmentVariable("MAYA_LOCATION", originalMayaLocation);
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//Clean up vendor location(s)
@@ -442,7 +442,7 @@ private void SetEnvironmentVariables (string vendorLocation, string mayaLocation
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{
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if (!string.IsNullOrEmpty (vendorLocation)) {
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//if the given vendor location isn't null, set the environment variable to it.
445-
System.Environment.SetEnvironmentVariable ("UNITY_FBX_3DAPP_VENDOR_LOCATIONS", vendorLocation);
445+
System.Environment.SetEnvironmentVariable ("UNITY_3DAPP_VENDOR_LOCATIONS", vendorLocation);
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}
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if (mayaLocationPath != null) {
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//if the given MAYA_LOCATION isn't null, set the environment variable to it

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